How to Create Digital Wallpaper Art for Your Game with Advanced Inpainting and SDXL Models

Invoke
4 Apr 202455:20

TLDRIn this engaging video, the creator focuses on the promotional aspect of digital art, specifically for games, using the Invoke tool. The session starts with a discussion on the importance of layering in Photoshop and using Invoke to generate layers for a composite image. The artist decides to create a futuristic soldier character for a digital wallpaper, incorporating a dynamic element into the design. The process involves selecting a background, refining the character's pose and details, and experimenting with various styles and elements to achieve a compelling narrative marketing piece. The video also highlights the challenges of generating characters holding weapons and the benefits of using sketches and renderings for better control over the AI image generation process. The creator shares insights on using different embeddings and control maps to guide the AI in generating specific details, and discusses the updates in the latest version of the tool that improve the in-painting process. The final piece is a futuristic soldier character with a unique emblem, showcasing the power of AI in creating detailed and narrative-driven promotional art.

Takeaways

  • 🎨 The focus of the session is on creating promotional art for games using a tool called Invoke, which is used to generate layers for a composition in Photoshop.
  • 🚀 The speaker prefers a layered approach to create promotional art, suggesting Invoke as a means to generate different elements that are later composed together.
  • 💡 For a dynamic promotional piece, the idea of a near-future soldier character in a sci-fi setting with motion elements is chosen.
  • 🌌 The background is crucial and is decided to be a battle scene with fire, sci-fi vehicles, and a futuristic city backdrop to complement the soldier character.
  • 🔥 The use of an embedding style called 's art' is mentioned for achieving a specific style, and the importance of reducing noise strength for better blending is discussed.
  • 👨‍🚒 The process involves creating a base image and layering character details on top, using anchors to guide the AI where to focus attention in the image.
  • 🤖 The challenges of generating characters holding weapons are highlighted, and the suggestion to use sketches or control nets for better results is made.
  • 🎭 The speaker discusses the use of different embeddings to target specific concepts and the idea of training an embedding for dynamic poses.
  • 📈 The update to version 4.0 of the tool is mentioned, which includes an improved in-painting process with gradient denoising for better blending and coherence.
  • 🛠️ The use of control maps and varying denoising strengths is explained to control the level of detail and the structure of the generated image.
  • ✅ The final promotional artwork is a futuristic soldier with plasma guns and a sun emblem on the shoulder, adding a narrative element to the character.

Q & A

  • What is the main focus of today's session?

    -The main focus of today's session is on creating promotional art for games, specifically digital wallpaper art, using advanced inpainting and SDXL models.

  • Why is it recommended to use a layered approach in Photoshop for promotional art creation?

    -A layered approach in Photoshop allows for better composition of different elements and creates a more professional and polished final product. It also provides flexibility to make adjustments to individual layers without affecting the entire artwork.

  • What type of character are they planning to create for the digital wallpaper?

    -They are planning to create a near-future soldier character with a sci-fi vibe that includes dynamic elements, such as motion.

  • How does the speaker intend to create the background for the character?

    -The speaker intends to create a battlefield background with fire, sci-fi vehicles, and a distant backdrop, using an embedding style called 's art' and applying various techniques to achieve the desired dynamic scene.

  • What is the purpose of using an embedding in the creation process?

    -Using an embedding allows the speaker to target specific concepts or styles that they want to prompt for in the artwork, especially when the exact words to describe the desired outcome are not readily available.

  • Why is it challenging to generate images of characters holding weapons using AI?

    -Generating images of characters holding weapons is challenging because the AI may struggle to understand the specific positioning and interaction between the character and the weapon. Starting from a sketch or having a control net can make this process easier.

  • What is the advantage of using a rendering from a game in the creation process?

    -A rendering from a game can provide anchor points for the AI to latch onto, making it easier to pose and compose the character into the marketing materials. It also brings in color and texturing details, which can enhance the final artwork.

  • How does the speaker plan to add more depth and detail to the character's artwork?

    -The speaker plans to add more depth and detail by using techniques like blurring the background in Photoshop to create a depth of focus, and by using control maps and varying the denoising strength during the image generation process.

  • What is the significance of the new 'staged' mode in the coherence pass?

    -The 'staged' mode in the coherence pass allows for a more seamless blending of the new and old images by progressively applying denoising steps at smaller sizes, creating a gradient effect that improves the overall coherence of the final asset.

  • How can the speaker enhance the narrative aspect of the character in the artwork?

    -The speaker can enhance the narrative aspect by adding elements such as a sun emblem on the character's shoulder, which suggests the character is part of a faction or has a specific backstory, making the artwork more engaging and meaningful.

  • What is the final step the speaker takes to complete the digital wallpaper art?

    -The final step the speaker takes is to make minor adjustments and touch-ups to the character's details, such as the belt and chest piece, and then save the artwork to use it for promotional purposes, like a postcard.

Outlines

00:00

🎨 Introduction to Promotional Art and Layering Techniques

The speaker begins by focusing on promotional art, emphasizing the marketing aspect of using a tool called Invoke. They discuss the importance of creating assets in a layered way, similar to Photoshop, and how Invoke can be utilized to generate these layers. The speaker shares their approach to layering and composing different elements from back to front. They also mention their preference for not switching between Invoke and Photoshop in the presentation but are open to demonstrating the full workflow if there's interest. The session's goal is to create a scene or a narrative marketing piece directly within Invoke, starting with a base image that sets the background for a futuristic soldier character.

05:00

🚀 Creating a Dynamic Sci-Fi Scene

The speaker describes the process of creating a dynamic scene for a promotional asset, such as a digital wallpaper featuring a futuristic soldier. They discuss the initial idea of having a battle scene or a carbon fiber-like surface as the backdrop. The speaker then shares their creative process, which includes experimenting with different styles and elements to build the background layer by layer, using an embedding called 's art' for the style. They also talk about the challenges of composing a scene with too many characters and how they aim to create a more focused and less cluttered image.

10:01

🔥 Adding Destruction and Dynamic Elements

The speaker continues to refine the scene by incorporating elements of destruction and a more dynamic background. They discuss the use of embeddings and the possibility of training an embedding for dynamic poses. The speaker manually draws the base of the futuristic soldier character, considering the importance of providing anchor points for the AI to understand the composition. They also mention the upcoming release of tools that allow for regional prompting, giving more explicit control over the image generation process.

15:02

🤖 Sketching and Iterating the Character Design

The speaker talks about sketching the character and the challenges of generating images of characters holding weapons. They discuss the importance of starting with a sketch when using AI image generation and how it provides better control over the final output. The speaker manually draws the character's pose, armor, and other details, emphasizing the need for anchors within the image to guide the AI. They also touch upon the idea of using a control net and the importance of the character's pose in guiding the AI's generation process.

20:06

🎭 Refining the Character and Background Details

The speaker focuses on refining the character's design, including the helmet, armor, and weapons. They discuss the process of adjusting the character's pose and the challenges of getting the hands and weapons to look right. The speaker also talks about the use of a control map to guide the AI in generating specific parts of the image. They mention the importance of providing a clear structure for the AI to follow and how they might approach the process if they had more time or if they were working with a trained artist.

25:07

🌌 Finalizing the Sci-Fi Soldier Character

The speaker continues to work on the character's design, making adjustments to the helmet, guns, and overall color scheme. They discuss the process of controlling the AI's generation with a control net and the importance of providing a clear structure for the AI to follow. The speaker also talks about the new features in the latest version of the AI, which allow for a more efficient and effective image generation process. They mention the different modes for coherence handling and how they can be used to blend the new image with the old one seamlessly.

30:09

✨ Adding Narrative Elements to the Artwork

The speaker adds narrative elements to the artwork, such as a sun emblem on the character's shoulder, which suggests a backstory or affiliation with a particular faction. They discuss the importance of these details in creating a more engaging and immersive promotional piece. The speaker also talks about the process of refining the artwork, making final adjustments to the character's pose and appearance. They conclude by thanking the audience for their feedback and suggestions, emphasizing the collaborative nature of the creative process.

Mindmap

Keywords

💡Promotional Art

Promotional art refers to the creative visuals used for marketing purposes. In the context of the video, it involves using digital tools to generate eye-catching images that can be used for game or movie marketing materials. The video discusses creating a digital wallpaper as a form of promotional art for a game, which is a common practice to engage audiences and promote the game's narrative or aesthetic.

💡Layering in Photoshop

Layering in Photoshop is a technique where different elements of an image are placed on separate layers. This allows for individual manipulation of each part without affecting the others. The video mentions layering as a professional approach to creating promotional art, suggesting that it allows for better composition and flexibility when creating scenes or marketing materials.

💡Invoke

Invoke appears to be a tool or software used for creating digital art, specifically mentioned for generating layers and composing different elements of an image. The video suggests using Invoke to create the base layers of the promotional artwork, indicating that it is a part of the digital art creation process discussed.

💡Digital Wallpaper

A digital wallpaper is a type of computer background that can be used for promotional purposes, often featuring artwork related to a game, movie, or other media. The video focuses on creating a digital wallpaper that represents a futuristic soldier character, which would be a marketing asset for a game, potentially attracting users' attention and interest.

💡Sci-fi

Sci-fi, short for science fiction, is a genre that deals with imaginative and futuristic concepts. In the video, the creation of a futuristic soldier character suggests a sci-fi theme, which is a common aesthetic in games and movies that explore advanced technology, space exploration, and dystopian or utopian societies.

💡Embedding

In the context of the video, embedding refers to a feature within the digital art creation tool that allows for the application of a certain style or set of characteristics to the generated artwork. The speaker mentions using an embedding called 's art' to apply a specific style to the digital wallpaper, demonstrating how embeddings can control the visual outcome of the art.

💡Denoising Strength

Denoising strength is a parameter in the image generation process that controls the level of detail and noise reduction in the final output. A higher denoising strength results in a cleaner, more refined image, while a lower strength retains more of the initial noise or roughness. The video discusses adjusting denoising strength to balance detail and the artistic effect in the digital artwork.

💡Control Net

A control net is a feature used in the image generation process that allows for more directed control over the final output. It can be used to guide the AI in creating specific elements or details. The video script mentions using a control net to manage the generation of certain parts of the character, such as the guns, to ensure they align with the desired artistic vision.

💡Dynamic Pose

A dynamic pose refers to a lively and active posture of a character in an artwork. The video discusses creating a dynamic pose for the futuristic soldier character to give the promotional artwork a sense of movement and action. This is important for making the character appear more engaging and visually interesting to the audience.

💡Concept Models

Concept models are preliminary designs or representations of characters, objects, or scenes that are used in the early stages of creative development. In the video, the creation of a near-future soldier character involves using concept models to visualize and develop the character's design before finalizing the promotional artwork.

💡SDXL Models

SDXL Models likely refers to a specific type or set of models used within the Invoke tool or a similar digital art creation platform. These models are used to generate or influence the style and appearance of the digital artwork. The video suggests that these models can be used to create a more dynamic and narrative marketing piece.

Highlights

The focus is on creating promotional art for games using advanced inpainting and SDXL models.

Layered approach in Photoshop is recommended for professional promotional art creation.

Invoke is used to create layers and compose different elements of the promotional art.

The presenter discusses the workflow of jumping between Invoke and Photoshop.

The idea of creating a near-future soldier character for a digital wallpaper is suggested.

The use of a battle scene as a background for the character is considered.

The presenter decides on a dynamic element for the character, such as motion.

The concept of using embeddings to style the artwork is introduced.

The presenter discusses the challenges of creating a scene with too many characters.

A 32-aspect ratio is chosen for the digital wallpaper.

The presenter plays with different styles and elements on the canvas to create a scene.

The use of a control net for more dynamic poses of the character is mentioned.

The importance of providing anchor points in the image for the AI to focus on is highlighted.

The presenter talks about the upcoming tools for regional prompting for more control.

The process of refining the character's details, such as the helmet and armor, is shown.

The presenter discusses the use of a rendering from a game to compose marketing materials.

The new features in version 4.0, including an improved inpainting process, are discussed.

The presenter demonstrates how to adjust the character's pose and details to fit the promotional theme.

The final promotional artwork for the near-future soldier character is completed.