So I Tested Out My STRONGEST Aventurine Builds in MoC 12... (tank or bruiser?)

OkCode
20 Apr 202412:42

TLDRIn this video, the player explores the effectiveness of different builds for the character Adventurine in the game 'MoC 12'. They experiment with a focus on defense, speed, and critical damage, testing whether Adventurine can function effectively as a tank or a bruiser. The player discusses the potential of a double lightning build and the impact of buffs, including the highest possible defense buff of 60%. They also consider the trade-offs between speed and defense, ultimately deciding on a build that emphasizes speed. The video showcases the character's performance in battle, highlighting the balance between survivability and damage output. The player concludes that while Adventurine can deal decent damage, their primary role is to be a fast, hard-hitting tank.

Takeaways

  • 🤔 The player is experimenting with different builds for the character Adventurine in the game, focusing on whether to make him a tank or a bruiser.
  • 🎲 They consider using a double lightning build and discuss the need for a team in the second half of the game.
  • 🛡️ The player debates the effectiveness of a high defense build, questioning whether 4K or 5K defense is sufficient.
  • 💪 They mention the concept of 'tankiness' and whether to gamble on a specific build or stick to a more conventional approach.
  • 🃏 The player talks about the highest buff they can achieve, which is 60% defense for three turns.
  • 🛡️ The player notes that their shield is around 1.5k, which with buffs could reach 3k.
  • 🔢 They discuss the character's stats, including 180 speed, 4,000 defense, and a crit rate of 72 with additional buffs from equipment.
  • 👟 The player contemplates changing gear to increase defense at the cost of speed, but decides that the speed is still adequate.
  • 🚀 They express a preference for a faster build, suggesting that Adventurine doesn't need to be a bruiser but rather a fast tank that can deal some damage.
  • 🎰 The player decides to run a build with 4,000 defense and high speed, and also considers the impact of buffs from other team members.
  • 🎲 They reflect on the character's role in the team, whether it's better to position Adventurine in the middle for maximum stacks or on the sides.

Q & A

  • What is the main focus of the video?

    -The main focus of the video is testing different builds for the character Aventurine in the game MoC 12, specifically focusing on whether to build him as a tank or a bruiser.

  • What are the two different builds the player is considering for Aventurine?

    -The player is considering a build with 5,000 defense and another with 180 speed, also mentioning a build with a focus on crit rate and crit damage.

  • What is the highest buff percentage the player mentions for defense?

    -The highest buff percentage mentioned for defense is 60%.

  • What is the player's strategy for Aventurine's speed?

    -The player initially equips Aventurine with speed gear to reach 180 speed, but later considers changing to defense boots for a higher defense stat while maintaining a reasonable speed.

  • How does the player feel about Aventurine's damage output?

    -The player acknowledges that Aventurine does not do super high damage on his own, and is more focused on his role as a tank that can also deal some damage.

  • What is the player's final decision regarding Aventurine's build?

    -The player decides to go with a build that emphasizes speed, as they find it more fun and fitting for Aventurine's role in the team.

  • What is the player's strategy for dealing with the slow debuff on Aventurine?

    -The player decides to wait out the slow debuff, noting that even with the debuff, Aventurine still has a speed of 167, which is manageable.

  • What is the player's opinion on the effectiveness of the 'Still Waters' skill?

    -The player finds the 'Still Waters' skill to be quite effective, as it deals a decent amount of damage for an auto-attack.

  • How does the player feel about the support character Topus in the team?

    -The player appreciates Topus's role as a support character, providing unremovable debuffs and buffs that enhance the team's overall performance.

  • What is the player's strategy for maximizing Aventurine's effectiveness in battle?

    -The player suggests placing Aventurine in a position where he can get attacked by enemies to maximize his effectiveness, and also emphasizes the importance of his speed.

  • What is the player's conclusion about Aventurine's role in the team?

    -The player concludes that Aventurine is better utilized as a fast tank that can deal some damage, rather than a bruiser or a dedicated DPS character.

Outlines

00:00

🤔 Strategy and Buff Considerations in Gameplay

The speaker discusses their strategy in a game, focusing on the use of double lightning and adventurine. They contemplate whether to form a team for the second half of the game or to rely on a single powerful character, BR. The speaker also debates the effectiveness of tankiness and the potential risk of using a salad or sticking to a normal buff. They mention the possibility of obtaining a high buff with three spades, which could provide up to a 60% defense boost. The discussion also touches on the Shield's strength, the character's stats, and the importance of speed, defense, and crit rate in their build. The speaker seems to be experimenting with different builds and stats to optimize their gameplay experience.

05:00

🎮 In-Game Character Builds and Team Dynamics

The speaker continues to detail their approach to character builds within a game, focusing on defense and speed. They mention the character Adventurine and discuss the viability of placing him alone in the game without a shield. The speaker also talks about the character's potential to deal damage and the importance of buffs and debuffs. They consider different strategies, including using ER rope and the impact of follow-up attacks on character stats. The discussion also involves the speaker's decision-making process regarding character skills and the trade-offs between speed and defense. The speaker seems to be aiming for a balance between being a tanky character and a damage dealer, while also considering the fun aspect of the game.

10:03

🚀 Speed and Damage Optimization in Character Builds

The speaker is engrossed in optimizing the speed and damage output of their characters. They discuss the character's role as a tank that can also deal significant damage, emphasizing the need for speed. The speaker highlights the character's ability to deal substantial damage, such as 65k and 80k, and the importance of survivability in the game. They also mention the character Topus and the potential benefits of having E1 Topus for additional debuffing capabilities. The speaker expresses a desire for higher defense stats and the strategy of using skills effectively to maximize damage output. The summary indicates a focus on maximizing the character's performance in combat scenarios within the game.

Mindmap

Keywords

💡Aventurine

Aventurine refers to a type of quartz that features inclusions which give it a shimmering or glistening effect. In the context of this video, it seems to be a character or a term used within a game, possibly referring to a build or a character class that the player is experimenting with. The player discusses testing out their 'strongest Aventurine builds,' indicating a focus on optimizing this particular aspect of gameplay.

💡MoC 12

MoC 12 is likely an abbreviation or shorthand for a specific level or stage within a game. The '12' could denote the 12th level or tier of a challenge. The player is testing their Aventurine builds specifically in this context, suggesting it's a significant or challenging part of the game where the effectiveness of the build can be thoroughly evaluated.

💡Tank

In gaming terminology, a 'tank' is a character class that is designed to be on the front lines, absorbing damage from enemies to protect more vulnerable team members. The player is contemplating whether their Aventurine build functions more effectively as a tank, indicating a build that prioritizes defense and durability over dealing damage.

💡Bruiser

A 'bruiser' is a term used in gaming to describe a character that combines elements of both a damage dealer and a tank. They are typically more offensive than a traditional tank, dealing significant damage while still being relatively durable. The player is questioning whether their Aventurine build is more of a bruiser, suggesting a balance between offense and defense.

💡Double Lightning

This term likely refers to a game mechanic or ability that involves dealing lightning-based damage twice over. It could be a specific skill or spell that the player is considering for their Aventurine build, emphasizing an offensive strategy that capitalizes on elemental effects.

💡Buff

A 'buff' in gaming is a temporary boost or enhancement to a character's abilities, stats, or attributes. The player is discussing the highest possible buff they can achieve, which in this case is a 60% increase in defense. This is a key strategic element as it significantly affects the character's survivability in combat.

💡Shield

In the context of this video, a 'shield' likely refers to a protective mechanism or ability that absorbs or reduces incoming damage. The player is adjusting the strength of this shield, with discussions about it being 1.5k and then considering increasing it to 3K or 5K, indicating a focus on maximizing defensive capabilities.

💡Crit Rate

Short for 'critical rate,' this term refers to the likelihood of a character landing a critical hit, which deals significantly more damage than a regular attack. The player is considering the balance between defense and crit rate, aiming for a build that has both high defense and a good chance of critical hits.

💡Speed

Speed in gaming often refers to the rate at which a character can take actions in comparison to others. The player is adjusting the speed stat of their Aventurine build, with considerations given to how speed affects the character's position in battle and their ability to act quickly in response to enemy actions.

💡Spade

In the context of this video, 'Spade' could be a reference to a specific item, ability, or character within the game. The player mentions having three spades and feeling lucky, suggesting it might be a desirable or powerful element of their build that contributes to their strategy.

💡E1

E1 likely stands for 'Evolution 1' or a similar upgrade system within the game. It's mentioned in the context of deciding whether the character needs this upgrade. The player is weighing the benefits of applying this upgrade to their Aventurine build, indicating it's a significant decision that can impact the build's performance.

Highlights

Testing out the strongest aventurine builds in MoC 12, focusing on whether to build a tank or a bruiser.

Considering double lightning and adventurine for the build, and the importance of team composition for the second half.

The highest buff achievable is 60% defense with three spades.

The current shield strength is 3K with double buffing for Oblivion.

Adventurine's auto-attack deals a decent 16k damage.

Adventurine's stats include 180 speed, 4,000 defense, and a 72 crit rate.

The discussion on whether Adventurine needs speed and the strategy behind it.

The trade-off between speed and defense, considering changing gear to defense boots.

The decision to run a build with 5,000 defense or 180 speed, and the reasoning behind it.

The realization that Adventurine doesn't do high damage on his own but can contribute as a tank with some damage.

The strategy of running a different build for fun and practicality, without needing to change teammates' gear.

The effectiveness of the speed build with ER rope and the team composition that follows.

The strategy of positioning Adventurine in the battle for maximum stacks and effectiveness.

The discussion on the damage output of Adventurine and the role of E1 in maximizing skill points.

The comparison between Adventurine and Topus as DPS, and the potential for E1 Topus to provide unremovable debuffs.

The realization that Adventurine doesn't use skills due to his high speed, and the impact on gameplay.

The decision to end the recording to avoid overworking the editor and the overall satisfaction with the testing.

The final thoughts on the build and the potential to get E1 Topus for further optimization.