The Death of PoE 3.24 Necropolis League is Heartbreaking

Talkative Tri
7 May 202417:04

TLDRThe Necropolis League of Path of Exile, patch 3.24, has met a disappointing end with one of the worst retention rates in the game's history. Despite its innovative ideas, the league suffered from various issues post-launch, including game-breaking bugs and controversial updates that led to a significant player exodus. The video explores the reasons behind Necropolis's downfall, the impact on the remaining player base, and the challenges faced by Grinding Gear Games in maintaining player interest and satisfaction. It also discusses potential strategies to prevent similar situations in future leagues, emphasizing the importance of balancing innovation with stability.

Takeaways

  • 💀 Necropolis League, also known as patch 3.24, has been deemed 'dead' by the majority of Path of Exile players.
  • 📉 The league has one of the worst retention rates in Path of Exile's history, almost matching Arch Nemesis and lower than Lake of Colandra.
  • 😔 Despite some enjoying the Necropolis League, many players greatly disliked it, leading to a decrease in enjoyment for those who continued playing.
  • 🚀 The league introduced numerous new ideas, some of which were powerful but poorly received due to their original design and communication issues.
  • 🔥 Post-launch issues with the league were significant, with many problems arising after March 29th, 2024, that contributed to its downfall.
  • 🌟 Tier 17 maps and other new features like the all-flame Embers and lantern of Aramore were introduced but had mixed impacts on gameplay.
  • 🛠️ Several patches attempted to fix issues, but some problems, like valuable boss drops no longer existing for many players, were never addressed.
  • 🎣 The 'map fishing' strategy and other exploits led to an imbalance in the game, with some players becoming extremely wealthy and affecting the trade economy.
  • 📉 The removal of these strategies led to an exodus of players, both casual and hardcore, who became upset and vocal about the changes.
  • 😢 The rapid death of a league negatively affects the player experience, with slower trades, less active global chat, and reduced community engagement.
  • 🤔 The situation poses a challenge for Grinding Gear Games, the developers of Path of Exile, who must now consider how to prevent such issues in future updates.

Q & A

  • What does the term 'Necropolis League' refer to in the context of Path of Exile?

    -The 'Necropolis League' in Path of Exile refers to a specific league event introduced in patch 3.24, which has since been discontinued due to various issues and a low retention rate among players.

  • Why is the Necropolis League considered to have one of the worst retention rates in Path of Exile's history?

    -The Necropolis League is considered to have one of the worst retention rates due to a combination of factors including poorly received new ideas, game-breaking issues, and a series of controversial changes and fixes post-launch that alienated a significant portion of the player base.

  • What were some of the new ideas introduced in the Necropolis League that contributed to its downfall?

    -Some of the new ideas introduced in the Necropolis League that contributed to its downfall include tier 17 maps, the all flame and lantern of aramore buffs, three new Atlas passive trees, loot table splitting, powerful graveyard crafting, and a major Scarab rework.

  • What was the impact of the 3.2.4.0 B update on the Necropolis League?

    -The 3.2.4.0 B update significantly buffed graveyard crafting, added the ability to modify tier 17 maps using chaos orbs, and made various other adjustments. This update was intended to address some of the issues but also led to further complications and dissatisfaction among players.

  • Can you explain the 'map fishing strategy' that was prevalent in the Necropolis League?

    -The 'map fishing strategy' involved players feeding the map device with maps in search of specific modifiers that could yield high-value items like Divine orbs, exalted orbs, or the lantern of aramore. This strategy was lucrative and led to an imbalance in the game economy, which was later nerfed by Grinding Gear Games.

  • What was the 'Tier 17 cheese strategy' and why was it problematic?

    -The 'Tier 17 cheese strategy' allowed players to quickly defeat map bosses by exploiting certain modifiers that affected unique monsters. This allowed players to gain significant advantages, such as unlocking additional map device slots, and was seen as game-breaking, leading to its removal in a patch.

  • Why did the Necropolis League's economy become a point of contention among players?

    -The Necropolis League's economy became contentious due to the introduction of strategies that allowed a subset of players to amass great wealth and items, outpricing others in the trade economy. This led to a perception that the economy was being ruined, causing dissatisfaction and driving players away.

  • What was the significance of the 'black Morgan recipe' bug in the Necropolis League?

    -The 'black Morgan recipe' bug allowed players to craft items with an unusually high number of sockets, which was not intended by the game's design. This led to the creation of extremely powerful items, and the fate of these items after the bug was patched was left uncertain, causing further concern among players.

  • How did the rapid death of the Necropolis League affect the remaining player base?

    -The rapid death of the Necropolis League had a negative impact on the remaining player base, with trades becoming slower or non-existent, global chat becoming a ghost town, and community discussions dying down. This significantly dampened the overall experience for those who continued to play.

  • What are some of the lessons that can be learned from the Necropolis League's failure to prevent similar issues in the future?

    -Lessons from the Necropolis League's failure include the importance of carefully balancing new game mechanics to avoid unintended strategies, the need for more thorough testing before launch, and the potential benefits of making only essential changes mid-league to maintain server stability and game integrity.

Outlines

00:00

📉 The Decline and Player Sentiments of Necropolis League

The first paragraph discusses the perceived failure of the Necropolis League in Path of Exile, known as patch 3.24. It highlights the league's poor retention rate and compares it to other leagues like Arch Nemesis and Lake of Colandra. The speaker expresses sadness over the league's downfall and the impact it has had on players who still enjoy the game. The paragraph also outlines the various new features introduced in the league, such as tier 17 maps, unique Atlas passive trees, and the Scarab rework, which were intended to innovate but led to various issues post-launch.

05:02

🛠️ Patch History and Impact on Necropolis League

The second paragraph delves into the timeline of patches and hot fixes that followed the launch of the Necropolis League. It details how certain strategies, such as map fishing and the use of Einhar and Huck with tier 17 map bosses, were exploited by players, leading to an imbalance in the game. The paragraph describes how Grinding Gear Games responded with patches to address these issues, including nerfing powerful strategies and adjusting the economy, which had a significant impact on the player base and the game's economy.

10:04

😔 The Emotional Response to Necropolis League's End

The third paragraph focuses on the emotional aspect of the Necropolis League's decline. It discusses the sadness felt by the community, including the speaker and fellow content creators, due to the rapid death of the league. The paragraph touches on the challenges faced by Grinding Gear Games in developing content that meets player expectations and the dissatisfaction that arises when updates do not align with player preferences. It also emphasizes the importance of not letting others' achievements dictate one's enjoyment of the game.

15:05

🔍 Analysis and Future Outlook for Path of Exile

The fourth paragraph explores potential strategies for Grinding Gear Games to avoid similar issues in the future. It suggests that the company may be shifting its approach to game development, possibly making more significant changes during a league's lifecycle. The paragraph also addresses the community's fear of missing out and the pressure this puts on players to keep up with others. It concludes with a call for players to maintain their enjoyment of the game regardless of others' progress and a request for feedback on the analysis provided.

Mindmap

Keywords

💡Necropolis League

The Necropolis League is a specific event or 'league' within the game Path of Exile. In the script, it is described as having a very poor retention rate and is considered 'dead' by the majority of players. This indicates that the league was not well-received and players lost interest quickly, which is a central theme of the video.

💡Patch 3.24

Patch 3.24 refers to a specific update to the game Path of Exile, which introduced the Necropolis League. The script mentions that this patch is 'dead' and has one of the worst retention rates in the game's history, suggesting significant dissatisfaction with the changes it brought.

💡Retention Rate

Retention rate, in the context of online games, refers to the percentage of players who continue to play the game after an initial period. The script states that Necropolis has one of the worst retention rates, indicating that many players stopped playing after the introduction of this league.

💡Grinding Gear Games

Grinding Gear Games is the developer of Path of Exile. The script discusses the company's efforts and the outcomes of their updates, particularly focusing on the Necropolis League and the subsequent dissatisfaction among players.

💡Tier 17 Maps

Tier 17 Maps are a feature introduced in the Necropolis League. They were intended to serve as a progression step between Tier 16 maps and Uber bosses. However, the script mentions that these maps and the strategies associated with them became a point of contention and were heavily adjusted post-launch.

💡All Flame Embers

All Flame Embers are a type of item in Path of Exile that can be used to modify maps. The script discusses how they were used in conjunction with Tier 17 Maps to create powerful farming strategies, which were later nerfed by the developers.

💡Scarab Rework

The Scarab Rework refers to changes made to the Scarab mechanic in the game, which was part of the Necropolis League update. The script mentions that this rework was intended to mix up the endgame but contributed to the league's downfall due to various issues.

💡Divination Cards

Divination Cards are items in Path of Exile that can be used for various benefits, including map drops. The script describes how certain strategies involving these cards led to an influx of rare items in the game's market, impacting the economy.

💡Farming Strategies

Farming strategies in Path of Exile refer to methods players use to efficiently gather resources or currency. The script discusses how certain farming strategies related to Tier 17 Maps and Scarabs were abused and later patched, causing player frustration.

💡Economy

The in-game economy of Path of Exile is affected by various factors, including player activities and updates. The script mentions that the Necropolis League's changes, particularly farming strategies, had a negative impact on the game's economy, leading to player dissatisfaction.

💡Community Feedback

Community feedback is crucial for game developers to understand player sentiment and make informed decisions. The script suggests that the dissatisfaction with the Necropolis League was widespread, and this feedback may influence future updates by Grinding Gear Games.

Highlights

Path of Exile's Necropolis League, patch 3.24, is considered dead by the majority of its players.

Necropolis has one of the worst retention rates in Path of Exile's history, almost matching Arch Nemesis and lower than Lake of Colandra.

The league's death is saddening for those who enjoyed its features, despite its poor reception among many players.

Necropolis was filled with creative concepts, some of which were half-baked or extremely powerful, leading to a mixed reception.

Post-launch issues with the league, rather than its initial launch, seem to have led to its downfall.

New ideas introduced in Necropolis, such as tier 17 maps, all flame, and lantern of Aramore, had both positive and negative impacts.

Grinding Gear Games quickly addressed balance issues like the level 100 speed farming technique using shrines.

3.2.4.0 B patch made significant buffs to graveyard crafting and introduced modifications to tier 17 maps.

Hotfix 2 on April 4th, 2024, nerfed the map fishing strategy, impacting the player economy.

The 3.2.4.0 C hotfix addressed a t17 cheese strategy, removing the possibility of quickly clearing map bosses.

3.2.1 patch on April 10th, 2024, made major changes to farming strategies, affecting the in-game economy and player satisfaction.

Hotfix 1 five days later attempted to fix a bug related to map population and loot explosions.

3.2.4.18 changed the imbued Expedition craft, reducing the amount of log books players could generate.

3.2.4.2 introduced new Scarab types and minor controversial fixes, attempting to balance the game further.

Hotfix 4 on May 3rd, 2024, adjusted rare monster modifiers, impacting farming strategies and item drops.

The rapid death of a league negatively impacts the player experience, affecting trades, global chat, and community discussions.

Grinding Gear Games faces a tough situation, as their efforts to innovate with Necropolis did not meet player expectations.

The dissatisfaction with the game has led to a breakup-like scenario for many players and content creators.

The video suggests that Grinding Gear Games may shift their approach to game development in response to community feedback.

The fear of missing out and the strain it puts on players and creators is a significant factor in the league's decline.

The video proposes that Grinding Gear Games should consider making fewer mid-league changes to maintain integrity and player satisfaction.