iOs - nomad Sculpt_01

mx2
6 Sept 202417:18

TLDRIn this 20-minute video, the creator shares their experience using Nomad on the iPad for sculpting. Initially skeptical, they've warmed up to the app, finding it promising and user-friendly. They discuss the potential for high-poly sculpting on the iPad, comparing it to Blender, and express concerns about software acquisition by larger companies. The creator also talks about their workflow, the app's UI, and their future plans for using Nomad, including importing alphas and exploring its capabilities further.

Takeaways

  • 🎨 The creator has a renewed appreciation for Nomad, an iPad sculpting application, after giving it more attention and exploring its UI.
  • 🚀 The user finds Nomad to be very promising and considers it a 'work of art', showing excitement for its potential in their workflow.
  • 🔍 The video discusses the process of importing alphas into Nomad to create a standard and efficient workflow.
  • 🖌️ The user mentions the challenge of creating clean cut lines in Nomad, which were initially fuzzy and unsatisfactory.
  • 🤔 There's a comparison between working on an iPad and using Blender for sculpting, highlighting the differences in approach and capabilities.
  • 📱 The creator acknowledges not paying much attention to technical specifications like memory limits on the iPad, focusing more on the user experience.
  • 🎉 There's a sense of satisfaction with the app's performance, even when handling high-poly models, which is a positive surprise.
  • 🤝 The video touches on the creator's hesitance to adopt new software due to past experiences with programs being acquired, affecting user investment.
  • 📲 A mention of Nomad's availability on Android and the development of a PC version, indicating the app's potential for cross-platform use.
  • 🎭 The creator shares personal anecdotes, like accidentally damaging their devices, adding a human touch to the tutorial.
  • ⏰ The video concludes with the creator's intent to continue exploring Nomad, suggesting future content around the app's capabilities and workflow.

Q & A

  • What is the main topic of the video?

    -The main topic of the video is the user's experience and review of the Nomad sculpting application on the iPad.

  • What was the user's initial experience with Nomad?

    -Initially, the user did not have the best experience with Nomad, but after giving it more time and attention, they found it very promising.

  • Why does the user mention importing Alphas?

    -The user mentions importing Alphas to create a standard and have a polished workflow within the Nomad program.

  • What does the user compare Nomad to in terms of sculpting?

    -The user compares the experience of sculpting in Nomad to ZBrush, indicating a high level of satisfaction with the application's capabilities.

  • Why does the user prefer working on the iPad over other devices?

    -The user prefers the iPad because it is more convenient and comfortable to use, especially when relaxing on the couch, unlike other devices that require more setup.

  • What concerns does the user express about software being bought out?

    -The user expresses concern about getting attached to software that might get bought out, as they have become cautious after Substance Painter was acquired by Adobe.

  • What is the user's opinion on the potential longevity of Nomad as an application?

    -The user believes Nomad has a good chance of being a long-term application, especially if they continue to develop across multiple platforms like Android and PC.

  • What issues does the user face with the iPad's hardware?

    -The user's iPad has a cracked screen, and they mention having similar issues with other Apple devices, but still enjoy using them despite the damage.

  • What feature of Nomad does the user find particularly useful?

    -The user finds the turntable mode in Nomad particularly useful, as it allows them to step away and take a break from their work.

  • What does the user plan to do with their sculptures in future Nomad sessions?

    -In future Nomad sessions, the user plans to take their sculptures further by retopologizing them and experimenting with different workflows.

Outlines

00:00

🎨 Exploring Nomad on iPad for Sculpting

The speaker shares their initial skepticism and subsequent appreciation for the Nomad app on the iPad, noting its potential for high-quality sculpting despite initial fuzzy lines. They express excitement about the possibility of using the iPad for detailed sculpting work, which traditionally might require more powerful hardware. The speaker also contrasts their iPad experience with using Blender, highlighting the unique advantages of each platform. They mention their wariness of adopting new software due to past experiences with software acquisitions but have grown fond of certain programs like Maret. The video script includes personal anecdotes and reflections on the state of 3D sculpting software.

05:00

🖌️ Sculpting Techniques and Workflow in Nomad

The speaker delves into their sculpting process with Nomad, discussing the app's features like Alias and Shaggy, and the challenges of high-poly sculpting on an iPad. They mention the importance of decimation in sculpting and their desire to push the limits of what's possible on the platform. The script includes a humorous aside about the speaker's cracked devices and a creative story about a king in a multiverse. The speaker also reflects on the efficiency of Nomad compared to Blender and considers the potential for a streamlined workflow across different sculpting apps.

10:02

👽 Alien Inspirations and Customizing Nomad for Left-Handed Use

The artist discusses their creative process, revealing that their sculpting is influenced by old tutorials and a recent interest in aliens. They mention watching a Vitality video and incorporating alien themes into their work. The script includes a personal touch as the artist talks about customizing the Nomad interface for left-handed use and their plans to create alphas for use in the app. The artist also humorously acknowledges their own clichéd design choices and their desire to avoid being a 'hack' by drawing from a metaphorical 'idea hat'.

15:03

🔋 Ending Thoughts on Sculpting and Future Creative Endeavors

In the final part of the script, the artist reflects on their sculpting session, acknowledging the iPad's low battery but their determination to continue working. They joke about their own repetitive design choices and the need to diversify their creative output. The artist also muses on the potential for a comprehensive 3D workflow involving multiple apps and the possibility of a future where they can seamlessly move between sculpting, texturing, and painting within a connected ecosystem of tools. The script concludes with the artist thanking the viewers and expressing their enthusiasm for getting back into the groove of creative work.

Mindmap

Keywords

💡Nomad

Nomad is a 3D sculpting application designed for digital artists, which allows users to create and manipulate 3D models using various sculpting tools. In the video, the speaker discusses their experience using Nomad on an iPad, noting its user interface and capabilities for high-poly sculpting. The term 'Nomad' is central to the video's theme as it is the primary software being reviewed and used for demonstration.

💡UI

UI stands for 'User Interface,' which refers to the space where interactions between users and a device, or software, occur. The speaker mentions having reviewed every facet of Nomad's UI, indicating that they have thoroughly examined how the application's interface is designed and functions. This is important as it directly impacts the user experience and efficiency with which one can work within the software.

💡High poly

In 3D modeling, 'high poly' refers to a model with a large number of polygons, which allows for intricate details and complex shapes. The video mentions the possibility of working with high poly models on an iPad, which is significant as it challenges the conventional need for more powerful hardware to handle such detailed work.

💡Sculpting

Sculpting, in the context of 3D modeling, is the process of shaping a 3D model using digital tools to create forms, textures, and details. The video is primarily about the sculpting capabilities of Nomad, with the speaker discussing their experience sculpting on an iPad and comparing it to other software like Blender.

💡Blender

Blender is a free and open-source 3D creation suite that supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing, and motion tracking. The speaker contrasts their experience with Blender's sculpting capabilities to that of Nomad, highlighting differences in workflow and user experience.

💡Dynamic topology

Dynamic topology, often referred to as 'DynaMesh' in some software, is a feature that allows for the creation and editing of complex mesh geometries without worrying about the underlying structure. The speaker mentions being happy with Nomad's dynamic topology feature, indicating its importance in the sculpting process.

💡Decimate

To 'decimate' in 3D modeling means to reduce the polygon count of a model, often after sculpting, to optimize it for rendering or further processing. The script mentions the process of decimation, which is a common step after sculpting to manage the complexity of high poly models.

💡Retopology

Retopology is the process of creating a new, more efficient mesh over a high-resolution model and then transferring the details of the high-poly model onto it. The speaker talks about experimenting with retopology in another application, which is a critical step in preparing a model for animation or game development.

💡Marmalade

Marmalade, also known as 'Marma,' is a term used by the speaker to affectionately refer to Adobe's Substance Painter, a 3D painting application. The mention of 'Marmalade' reflects the speaker's personal connection to the software and their consideration of it for texturing models after sculpting.

💡Turntable mode

Turntable mode is a feature in 3D software that allows the user to rotate the 3D model automatically, providing a continuous view of the object. The speaker appreciates Nomad's turntable mode for its utility in stepping away from the work to assess progress or take a break.

Highlights

The video provides an in-depth review of the Nomad sculpting application on the iPad.

The reviewer initially had a poor experience with Nomad but has since revisited and explored its UI thoroughly.

Nomad is described as a 'work of art', indicating high praise for its design and functionality.

The reviewer plans to import alphas to establish a standard sculpting workflow within Nomad.

Issues with fuzzy lines and memory limits on the iPad are discussed, hinting at the app's potential.

A comparison is made between sculpting in Nomad and Blender, with Blender being considered superior due to its modifiers and modes.

The reviewer expresses a growing fondness for Nomad, comparing it to ZBrush in terms of user experience.

Concerns about software acquisition by larger companies and the impact on user investment in learning a tool are shared.

The potential for Nomad to be a long-term, stable application is discussed, with the reviewer expressing confidence in its longevity.

The benefits of having a sculpting application that works across different platforms, like tablets and PCs, are highlighted.

The reviewer's preference for working on an iPad over a Waycom due to setup and design issues is mentioned.

The ease of use and efficiency of Nomad's dynamic topology feature is praised.

The video suggests that Nomad might be faster for sculpting than Blender, prompting a rethink of the reviewer's workflow.

The reviewer shares their creative process, including drawing inspiration from various sources and their own fiction writing.

A humorous anecdote about the reviewer's spouse and the term 'Big Buck Bunny' is shared, adding a personal touch.

The video concludes with the reviewer expressing gratitude for the viewers and a commitment to improving their sculpting skills.