Midjourney v6.1 vs v6.0: What You NEED to Know | SREF, Beauty Bias, New --p Codes | Midjourney Guide
TLDRMidjourney's v6.1 update enhances image quality with reduced pixel artifacts and more realistic textures, especially in eyes and skin. It introduces a Q2 mode for additional details at the cost of slight coherence loss. The new upscaler shows promise but may not surpass Topaz Labs' performance. While v6.1 exhibits a conventional beauty bias, making characters appear smoother, Midjourney is aware and plans to address it in v7. Users can still utilize SR codes and character references effectively. The model personalization system in v6.1 is more nuanced, adapting to visual preferences based on image rankings. Despite the improved quality, some prefer v6.0 for its creativity and diversity.
Takeaways
- 🆕 Midjourney has released a new v6.1 model, which is now the default for all users, but can be changed in settings.
- 🖼️ The v6.1 update enhances image quality, with improvements in texture, clarity, and realism, especially for eyes and skin.
- 🔍 The coherence and accuracy of body and hand depictions have been improved in v6.1.
- 📈 The introduction of a new --Q2 mode in v6.1 allows for more detailed textures at the expense of slightly reduced image coherence.
- 🆚 A comparison of Midjourney's 2X upscaler with Topaz Labs' Gigapixel shows varying results, with Topaz excelling in skin texture and eye clarity.
- 💆♀️ v6.1 exhibits a more pronounced conventional beauty bias, with smoother skin and fewer imperfections, a side effect of using user data to improve image quality.
- 🎭 Users can still use previous character references with v6.1, but may notice a slight increase in conventional beauty bias.
- 🎨 Style references (SR codes) should yield the same style in v6.1, but with potentially less detail and complexity compared to v6.0.
- ✅ Text rendering accuracy is reported to be improved in v6.1, though more user feedback is needed for confirmation.
- 🔄 The tile parameter for creating seamless patterns has been fixed in v6.1, maintaining pattern integrity even after upscaling.
- 🤖 The new model personalization system in v6.1 is designed to be more accurate and nuanced, adapting to user preferences based on image rankings.
Q & A
What is the main difference between Midjourney v6.1 and v6.0 in terms of image quality?
-Midjourney v6.1 brings a boost to image quality with reduced pixel artifacts and enhanced textures. Eyes and skin have improved clarity and look more realistic in photographic images. There is also better coherence and accuracy with elements like bodies and hands.
What is the purpose of the '--Q2' parameter in Midjourney v6.1?
-The '--Q2' parameter in Midjourney v6.1 is used to sometimes get more texture and details in the results at the cost of slightly reduced image coherence.
How does the upscaler in Midjourney v6.1 compare to Topaz Labs' Gigapixel?
-In a side-by-side comparison, both Midjourney's upscaler and Topaz Labs' Gigapixel did a decent job. Midjourney was particularly good at fixing eyelashes and hair texture, while Topaz provided better skin texture, sharpness, and clarity of the eyes.
Does Midjourney v6.1 have a different approach to beauty bias compared to v6.0?
-Yes, v6.1 has a bit more of a conventional beauty bias than v6.0, resulting in smoother skin and fewer imperfections. This was an unintended side effect of incorporating user-generated data to boost image quality.
Can you use character references from v6.0 in v6.1?
-Yes, you can use any of your previous character references with v6.1, and it generally handles character references just like v6.0.
How does the style rendering differ between v6.0 and v6.1 when using SR codes?
-The images rendered with SR codes in v6.1 should have the same style as v6.0 because they are working with the same style space. However, v6.1 images might look a little more simplistic and less detailed.
What improvements were made to text rendering accuracy in Midjourney v6.1?
-Text rendering accuracy should be improved in v6.1, although the speaker admits to not working with text rendering often and invites user feedback on the matter.
How does the seamless pattern creation work in Midjourney v6.1?
-In v6.1, the 'tile' parameter works better and is compatible with the new upscaler, allowing for the creation of higher resolution tiles without breaking the seamless pattern.
What changes were made to the model personalization system in Midjourney v6.1?
-The model personalization system in v6.1 is more accurate and nuanced in interpreting visual aesthetic preferences based on image rankings. The personalization code changes as you rank more images, and you can see all of your personalized codes by typing '/list personalized codes' in Discord.
Can you use old personalization codes in Midjourney v6.1?
-Yes, you can still use your old personalization code in both v6.0 and v6.1. You can also use any of your new personalization codes in v6.0, but you cannot combine old and new personalization codes from different systems.
Outlines
🖼️ Mid Journey v6.1 Model Overview
The video discusses the new features and improvements of Mid Journey's v6.1 model compared to v6.0. Key enhancements include better image quality with reduced pixel artifacts and improved textures, especially in eyes and skin. The coherence and accuracy of body and hand depictions have also improved. A new Q2 mode offers more texture and detail at the cost of slight coherence reduction. The video compares Mid Journey's 2X upscaler with Topaz Labs' Gigapixel, noting that Topaz provides better skin texture and eye clarity. The v6.1 model has a stronger conventional beauty bias, which was acknowledged by Mid Journey and is set to be corrected in the upcoming v7 model. The video also touches on the ability to use previous character references with the new model and the slight increase in beauty bias when using character references in v6.1. Lastly, it explores the impact of style references and SR codes in v6.1, noting a trend of simpler and less detailed images compared to v6.0.
🔍 Mid Journey v6.1 Personalization and Upscaling
The second paragraph delves into the personalization system of Mid Journey v6.1, which is designed to be more accurate in interpreting visual preferences based on user rankings. The video encourages viewers to test both old and new personalization codes to find the best fit for their needs. It also mentions the improved text rendering accuracy in v6.1 and the enhanced 'tile' parameter that maintains seamless patterns even after upscaling. The video concludes with the presenter's personal preference for the v6.0 aesthetic due to its creativity, detail, and diversity, expressing anticipation for the upcoming v7 model. The presenter also mentions upcoming releases of new SRF codes and a monthly prompt collection for Patreon members, inviting viewers to subscribe for updates and share their experiences with v6.1.
Mindmap
Keywords
💡Midjourney v6.1
💡Image Quality
💡Pixel Artifacts
💡Upscaler
💡Conventional Beauty Bias
💡Model Personalization
💡SR Codes
💡Text Rendering Accuracy
💡Tile Parameters
💡Character References
Highlights
Midjourney's v6.1 model is now the default for all users, but can be changed in settings.
v6.1 enhances image quality with reduced pixel artifacts and improved textures.
Eyes and skin in v6.1 images are clearer and more realistic.
v6.1 improves coherence and accuracy in body and hand depictions.
The --Q2 mode in v6.1 offers more texture and details at the cost of slightly reduced image coherence.
2X upscalers in v6.1 are compared favorably with Topaz Labs' Gigapixel.
v6.1 has a more pronounced conventional beauty bias, with smoother skin and fewer imperfections.
User-generated data in v6.1 has inadvertently increased the conventional beauty bias.
v6.1 is expected to have its beauty bias corrected in the upcoming v7 model.
For unique character designs, v6.0 might be preferable over v6.1 due to less beauty bias.
Character references work similarly in both v6.0 and v6.1.
v6.1's style references show a trend towards simpler and less detailed images.
SR codes from previous versions can still be used in v6.1, with some differences.
Text rendering accuracy is reportedly improved in v6.1.
The tile parameter in v6.1 maintains seamless patterns even after upscaling.
The new model personalization system in v6.1 is more accurate and nuanced.
Personalization codes change as you rank more images in v6.1.
Old and new personalization codes can be used in both v6.0 and v6.1.
The presenter prefers v6.0 for its creativity, detail, and diversity.
v7 is anticipated to bring back some of the preferred qualities of v6.0.