POE 3.25 Spoilers Day 4: Big Hidden Changes. Life, Quality & QOL. Path Of Exile Settlers of Kalguur
TLDRIn the fourth day of teasers for Path of Exile's 3.25 patch and the Settlers of Wraeclast expansion, significant hidden changes are hinted at, including potential reworks of melee combat, especially concerning ancestral totems. Quality of life, quality, and base defense changes are teased, with speculations about increased life and evasion on boots, and new high-tier defensive armors. The patch may also introduce multiplicative effects for quality on physical damage weapons and armor, buffing high-end gear and possibly adjusting the rarity of quality modifying currencies.
Takeaways
- 🔍 Speculation about a rework of melee combat, potentially removing reliance on ancestral totems.
- 🛡️ Issues with current melee power tied to totems, such as minion survival and the risk of stopping leeching during combat.
- 💡 Evidence of possible changes from the absence of melee totems in the Harvest quality of life video.
- 🔨 Official announcement of changes to item quality, with varying percentages based on item level and uniques having a fixed 1%.
- 🛍️ Changes to the use of quality items like armor scraps, blacksmith wetstones, and cartographer's chisels based on map tier.
- 👢 Discovery of new mods on 'Wrath's Span' boots indicating possible increases in maximum life and evasion rating.
- 🛡️ Introduction of new base items like the 'Nightwave Robe' with higher energy shield values than current top-tier items.
- 🧠 High intelligence and level requirements for the new base items suggest a significant power increase for builds focused on intelligence.
- 🛑 Possible decrease in defensive aura effectiveness to balance the increase in base defenses on gear.
- 🗡️ Changes to how item quality multiplies with base stats, leading to a buff for physical damage weapons with percentage increases.
- 🛡️ Similar buffs expected for armor scraps, making percentage increases to armor more potent.
Q & A
What is the main topic of discussion in the 'POE 3.25 Spoilers Day 4' video?
-The main topic of discussion is the potential hidden changes in the upcoming Path of Exile patch 3.25, particularly focusing on quality of life, quality, life changes, and base defenses changes.
What speculations are there regarding the future of melee combat in Path of Exile?
-There is speculation that melee combat may undergo significant reworks, possibly removing its reliance on ancestral totems due to the issues they present with minion survival, combat flow, and leeching.
Why are ancestral totems currently problematic in Path of Exile's melee combat?
-Ancestral totems are problematic because they require players to stop attacking to summon them, which interrupts leeching and puts the player in danger. Additionally, their minions often don't survive in combat.
What is the significance of the absence of melee totems in the 'Harvest quality of life life change' video?
-The absence of melee totems in a cyclone-based build video is unusual, suggesting that they might be removed or changed in the upcoming patch, as they are typically essential for such builds.
What changes to item quality are hinted at in the video?
-The video hints at changes to how blacksmith's whetstones, armor scraps, and cartographer's chisels affect item quality, with the amount needed varying based on the item level and type.
What is the potential impact of the changes to the way quality affects physical damage on weapons?
-The changes will make percentage increases to physical damage multiplicative with quality, resulting in a significant buff to physical damage weapons, especially those with high percentage increases.
What new base item is introduced in the video, and what does it suggest about future armor?
-The video introduces the Nightwave Robe, which suggests that new tiers of defensive armors are being added to the game, potentially offering higher base stats and defenses.
How might the changes to item quality affect the use of unique items in builds?
-With rare items potentially offering better stats, the opportunity cost of using unique items may increase, making it harder to justify using them in the long term unless they are build-defining.
What is the speculation regarding the drop rates of quality modifying currencies?
-There is speculation that the drop rates of quality modifying currencies might decrease due to the increased power and desirability of quality, and the reduced need for them early in the game.
What are the implications of the changes for trade league players, especially regarding perfect fossils?
-For trade league players, the changes mean that perfect fossils will be more valuable, as getting high quality on endgame weapons will be more beneficial than before.
What is the potential impact of the changes on armor scraps and their effect on physical damage weapons?
-The changes will make percentage increases to armor multiplicative with quality, which will strengthen the effect of armor scraps and potentially make certain items like Sod's Wisdom and Brass Dome more valuable.
Outlines
🔍 Speculations on Melee Rework and Quality of Life Changes
The first paragraph discusses the anticipation of changes in Path of Exile's patch 3.25, particularly focusing on potential reworks to melee combat. The community speculates that ancestral totems, which currently provide significant buffs but also present gameplay challenges, may be altered. The video hints at these changes through subtle imagery of dead totems. Other teasers suggest quality of life improvements and base defense adjustments. Official announcements include variable item quality requirements based on item levels, with unique items being an exception. The paragraph also explores possible increases in maximum life on boots and the introduction of new mods that could affect evasion rating and life stats.
🛡️ New Armor Bases and Implications for Defensive Strategy
The second paragraph delves into the introduction of new tiers of defensive armors, suggesting a shift in the game's balance. The Nightwave Robe, requiring high intelligence and level, is highlighted as an example of these new bases, which may offer superior stats to existing top-tier items. The changes to item quality, where physical damage percentages now multiply with base stats, are expected to buff physical damage weapons significantly. This alteration is likely to affect the value of unique items compared to high-end rare items, potentially increasing the desirability of quality-boosting currencies. The summary also touches on the possible impact on trade league players and the potential rarity of quality-modifying currencies.
Mindmap
Keywords
💡POE 3.25 Spoilers
💡Settlers of Kalguur
💡Quality of Life Changes
💡Ancestral Totems
💡Leeching
💡Item Quality
💡Wrath's Span
💡Nightwave Robe
💡Crystallized Omniscience
💡Physical Damage Weapons
💡Armor Scraps
💡Star Forge
Highlights
POE 3.25 brings significant hidden changes to the game.
Speculations about reworks of melee combat, potentially removing reliance on ancestral totems.
Issues with current melee power tied to ancestral totems and their impact on combat mechanics.
Quality of life changes, quality changes, and base defenses changes teased for the upcoming patch.
Subtle dead totems in videos hint at possible major reworks.
Official announcement of changes to item quality affecting blacksmith wetstones and armor scraps.
Unique items will have a universal 1% quality increase with quality items.
Catalysts' role in quality changes remains undisclosed.
New mods on items suggest an increase in maximum life and new categories of mods.
Introduction of new base items with higher energy shield and intelligence requirements.
Possible new tiers of defensive armors being added to the game.
Changes to how item quality multiplies with base stats on weapons and armor.
Impact of quality changes on the value and use of unique items in builds.
Potential buffs to physical damage weapons with percentage increases due to quality changes.
Possible decrease in drop rates of quality modifying currencies to balance their increased power.
Totems for melee builds may become combat minions instead of mandatory combat buffs.