ROBLOX IS BROKEN

KreekCraft
28 Aug 202404:50

TLDRIn this video, the host leads a group to 'break' Roblox by moving their avatars far from the game's spawn point. As they venture millions of studs away, avatars glitch and the game's rendering engine struggles. The phenomenon is likened to Minecraft's 'Farlands,' where extreme distances cause similar issues. The host explains floating-point precision loss as a cause, and after experiencing the game's breakdown, decides against continuing the experiment.

Takeaways

  • 😀 The video is about playing a game on Roblox called 'The Farlands'.
  • 🔍 The objective is to intentionally 'break' Roblox by moving the avatars far away from the map's center.
  • 📍 As players move further from the spawn point, the game starts to glitch due to the limitations of the rendering engine.
  • 🚀 The game's map is generated in a square format, with the center point being 0 on the coordinate plane.
  • 💥 Moving 100,000 studs away from spawn starts to show glitches, and the effects intensify as the distance increases.
  • 👴 The avatars begin to 'break' and behave erratically as they move further away from the center.
  • 🌌 At 2 million studs away, the game's fabric appears to 'fall apart', and the avatars are severely distorted.
  • 🔢 The issue is related to floating-point precision loss as numbers become extremely large, affecting the game's rendering.
  • 🎮 The phenomenon is similar to 'The Farlands' in Minecraft, where the game world also breaks down due to distance from the center.
  • 🚫 The video ends with the player deciding not to continue breaking Roblox, suggesting others can join to experience it.

Q & A

  • What game are they planning to play in the script?

    -They are planning to play a game called 'the farlands'.

  • What is the main objective of the game 'the farlands' as described in the script?

    -The main objective of the game 'the farlands' is to break Roblox by moving further and further away from the center of the map.

  • Why won't the players get banned for attempting to break Roblox as mentioned in the script?

    -The script suggests that the process of breaking Roblox is part of the game and not an actual violation of the platform's rules, hence they won't get banned.

  • What happens as the players move further away from the center of the map in Roblox?

    -As the players move further away from the center of the map, their avatars start to glitch out and the game begins to break.

  • What is the term used to describe the area in Minecraft that experiences similar issues as described in the script?

    -The term used in Minecraft to describe the area that experiences similar issues is 'the farlands'.

  • What is the issue with floating point precision loss as mentioned in the script?

    -Floating point precision loss occurs as numbers become larger, resulting in less decimal storage in floating point numbers, which leads to a loss of precision with movement in the game.

  • Why does the Roblox rendering engine have difficulty rendering the game properly when players are far from the center?

    -The Roblox rendering engine has difficulty rendering the game properly because it generates a map in a square format, and the further away from the center (0 on the coordinate plane), the harder it is for the engine to render the game accurately.

  • What does the script suggest about the relationship between the distance from the center of the map and the game's stability?

    -The script suggests that the further the players are from the center of the map, the more unstable and glitchy the game becomes.

  • What does the script imply about the game's state after moving 10 million studs away from spawn?

    -After moving 10 million studs away from spawn, the script implies that the game is so distorted and glitched that it appears to be broken.

  • What does the script reveal about the player's change in intention towards the end?

    -Towards the end of the script, the player decides against continuing to break Roblox and encourages others to join the game to experience it without breaking it.

Outlines

00:00

🕹️ Exploring 'The Farlands' in Roblox

The script describes a game session where the players aim to explore 'The Farlands' in Roblox, a phenomenon similar to that in Minecraft. The host encourages participants to join the game, assuring them that they won't face any bans. They all stand on a specific panel, moving further away from the game's spawn point, causing the game to glitch and avatars to malfunction. As they venture 2 million studs away, the game's fabric starts to fall apart, and by 10 million studs, the game is heavily distorted. The host explains that Roblox's rendering engine struggles with rendering the game properly when players are extremely far from the map's center, leading to floating point precision loss. The session ends with the host deciding not to break the game further and inviting others to join and experience the game's freaky distortions.

Mindmap

Keywords

💡Roblox

Roblox is an online platform and game creation system that allows users to design their own games and play a wide variety of different types of games created by other users. In the context of the video, the term refers to the platform where the game 'The Farlands' is being played, and where the experiment of pushing the game to its limits takes place.

💡The Farlands

The Farlands is a term borrowed from the game Minecraft, referring to the outer edges of the game map where the game starts to glitch and behave unpredictably due to the vast distances from the map's center. In the video, the term is used metaphorically to describe the act of pushing Roblox to its limits, causing similar glitches and unpredictable behavior.

💡Studs

In Roblox, studs are the basic unit of measurement for distance and size. They are equivalent to one meter in the game world. The video script mentions moving '100,000 studs away from Spawn' and increasing this distance, which is a key part of the experiment to break the game by moving far away from the map's center.

💡Spawn

In gaming, 'Spawn' refers to the point or location where a player or entity reappears after death or when starting a new game. In the script, 'Spawn' is the central point of the Roblox map from which the distance is measured as the players move further away to test the game's limits.

💡Glitch

A glitch is a malfunction or error that causes a program to behave in an unintended way. In the video, the term is used to describe the visual and functional anomalies that occur as the players move further away from the center of the Roblox map, causing the game to behave erratically.

💡Rendering Engine

A rendering engine is the part of a game or software that converts 3D models and animations into 2D images on the screen. The script mentions that as players move further from the center of the map, the Roblox rendering engine struggles to properly render the game, leading to glitches and a broken experience.

💡Floating Point Precision Loss

Floating point precision loss occurs in computer systems when very large numbers are used, causing a decrease in the accuracy of calculations due to the limitations of how floating point numbers are represented in computer memory. The script explains that this is part of the reason why the game starts to break down as players move to extreme distances from the map's center.

💡Avatar

An avatar in the context of video games and online platforms is a digital representation of a player, used to interact with the game world. In the video, the avatars start to 'glitch out' and 'break' as the players move further away from the center of the map, illustrating the impact of the experiment on the game's functionality.

💡Coordinate Plane

A coordinate plane is a two-dimensional plane that uses an ordered pair of numbers, often (x, y), to define the position of points. The script refers to the Roblox map as a square on a coordinate plane, with the center at the origin (0, 0), and the experiment involves moving away from this center along the z-axis.

💡Game Breaking

Game breaking refers to the act of causing a game to malfunction or become unplayable, often by exploiting glitches or pushing the game beyond its intended limits. The video's main theme revolves around the concept of 'breaking Roblox' by moving to extreme distances on the map and observing the resulting glitches and breakdowns.

Highlights

Playing a game called 'The Farlands' on Roblox with the intention to break the game.

Participants are instructed to join the game and stand on a specific panel.

The game is being played 100,000 studs away from the Spawn point with no issues yet.

As players move 500,000 studs away, the game starts to show signs of malfunction.

At 1 million studs away, avatars begin to glitch and the game's fabric appears to fall apart.

Explaining the concept of moving further away from the center of the map causing avatars to malfunction.

Roblox generates a square map, with the center at coordinate 0,0.

The rendering engine struggles as players reach 2 million studs away from Spawn.

Avatars glitch out as players reach 5 million studs away, illustrating the game's breaking point.

A comparison is made to Minecraft's 'The Farlands', noting similar rendering issues.

The issue is attributed to floating point precision loss as numbers become extremely large.

The game's reality is described as 'no more' as players reach 10 million studs away.

The player falls off the map, indicating the extreme limits of the game's rendering capabilities.

The player decides against continuing to break the game, suggesting others join to experience it.

The game's distortion is compared to a 'grandpa' avatar and a permanently broken reality.