Tujen is still my best friend - Atlas strategies - Based or cringe? - PoE #866
TLDRIn this episode, the host showcases a new Lightning Strike build for Path of Exile's Expedition mechanic. He fully juices maps with high Quant and uses multiple strategies, including Tujen's haggling and high-tier logbooks, to maximize loot. Despite encountering challenging mods and tanky monsters, he highlights the profitability of running Expedition with proper character setups. The video demonstrates the highs and lows of farming strategies, discusses map costs, and compares time spent versus profits. Expedition proves to be a high-reward activity for players with strong characters, netting significant currency and loot.
Takeaways
- ⚡ The speaker introduces a new Lightning Strike build and is testing it in Expedition content with a fully juiced setup.
- 💼 The build is optimized with 100% Expedition on the passive tree, adding extra juice via magic monster packs and modifiers.
- 🧪 The cost of running these maps is about 17 Chaos per map, and despite high modifiers, the speaker emphasizes that it's still low investment.
- 🛡️ The speaker mentions taking the 'block mastery' node to make monsters unable to block attacks, critical for surviving tough Expeditions.
- 📈 The loot from these Expeditions includes a mix of gold, divine orbs, and rare items, with some particularly challenging modifiers causing near-death situations.
- 💰 Tujen is highlighted as a valuable NPC for gambling, with significant profits gained from haggling and logbooks.
- 📝 A total of 50 Expedition maps were run, resulting in a profit of 7,773 Chaos (51 divines), or around 24 divines per hour.
- 🎲 The speaker tested rolling exotic coinage with Tujen and managed to make about 17.7 divines from 7.5 divines worth of investment.
- 🔨 Strong characters are required to maximize profit from Expeditions due to high difficulty modifiers and tough monster combinations.
- 🏆 The final conclusion: Expedition remains highly profitable but requires careful management of builds and tactics to ensure success and avoid bricked maps.
Q & A
What is the main build discussed in the video?
-The main build discussed is a Lightning Strike build that the speaker is running, focusing on fully juiced Expedition content.
What is the investment cost per map for this Expedition setup?
-The investment cost per map is approximately 17 Chaos Orbs (C), which includes 4 C for chiseling and rolling to 80% Quant, 5 C for domination and map rolling, and other smaller expenses.
What key skill node does the player emphasize for Expedition?
-The player emphasizes the Block Mastery node 'Monsters cannot block your attacks,' which is crucial for Attack-based builds during block Expeditions.
What is the total profit made after running 50 Expedition maps?
-The player made a total of 7,773 Chaos Orbs (equivalent to 51 Divines) over 50 Expedition maps.
How long did it take the player to run all 50 maps?
-It took the player approximately 130 minutes, or 2.16 hours, to run all 50 maps, averaging 24 Divines per hour.
Why does the player suggest that Expedition requires a strong character?
-Expedition requires a strong character because the mobs can be incredibly tanky and 'Rippy,' especially when using Scarabs that add extra prefixes and suffixes, making Expeditions more challenging.
What did the player discover about Tujen's haggling profits?
-The player found that while Tujen haggling resulted in 7.5 Divines, the overall profit per hour was lower than just running maps. Thus, selling the coins and focusing on mapping was more efficient.
How much gold did the player accumulate during the 50 Expedition maps?
-The player accumulated 772k gold during the 50 maps, which can be used for NPC rolls and other in-game activities.
What Scarabs does the player recommend for Expedition runs?
-The player highly recommends the Scarab that adds extra prefixes and suffixes to Expedition monsters, although they note it makes the content much more challenging.
What conclusion does the player make about Expedition as a farming strategy?
-The player concludes that Expedition is still a highly lucrative farming strategy, especially for players with strong characters, as it can generate high profits even in T16 maps.
Outlines
⚡ New Lightning Strike Build & Juiced Expedition Setup
The speaker introduces a new build focusing on Lightning Strike, paired with fully juiced Expeditions. The goal is to optimize monster farming through high investment maps using a mix of chisel, magic, and other bonuses. They calculate the cost per map to be about 17 chaos orbs, ensuring the setup stays relatively low-cost yet effective. The build strategy revolves around adding prefixes, suffixes, and defensive mechanisms to enhance survivability and performance, especially in difficult scenarios. There is also a mention of block Mastery, shrine usage, and Expedition tree setup.
🌀 Surviving Rippy Expeditions with a Lightning Strike Build
The speaker dives into a challenging map encounter where they struggle to manage resources, primarily mana, while battling tough enemies. They survive waves of attacks, facing issues with untargetable monsters and lightning immunity, which slows progress. The speaker reflects on their build's resilience, discussing the strategy around altar usage, shrine benefits, and the chaotic nature of rippy mods. Despite these obstacles, they manage to loot divine orbs and other valuable items but face frustration due to unpredictable immunity mods.
💎 Loot Breakdown & Expedition Strategy Results
In this section, the speaker discusses their loot from 50 Expedition maps. They achieved significant rewards, including gems, gcps, and a large collection of T16 and T7 maps. They outline their strategy for looting high-quality gems and sustained profit generation through strategic map favoriting. The final tally is 505 chaos from T16 maps and 1,600 chaos from T7 maps, with various bonus drops. They also provide an extensive breakdown of the other loot, such as Astra galls, medallions, and rare items, explaining how they priced and categorized each.
🧙 Profiting from Logbooks and Tujen Gambles
The speaker continues by analyzing the profits from 46 logbooks, especially those from Tujen and Deni, estimating the value at 30 chaos per logbook. They also explore the potential earnings from pricing Expedition currency and logbooks at varying rates. The speaker reflects on past profits and discusses the undervaluation of certain items like fractured gear. After pricing their collected items, they estimate a total profit of over 7,700 chaos from their Expedition strategy, acknowledging that it requires a strong build to handle.
💰 Final Expedition Profits & Tujen Gambles
In the final part, the speaker wraps up the Tujen gambles and Expedition results, reporting a total of 51.82 divines earned in 50 maps, with 19.4 divines per hour after haggling with Tujen. They summarize the profitability of running fully juiced Expeditions on T16 maps and emphasize the need for a powerful build to tackle the content. In addition to itemized profits, the speaker mentions gaining 772,000 gold, which can be used for various in-game activities. They conclude that while Expedition is a lucrative strategy, it demands careful planning and a well-equipped character to maximize returns.
Mindmap
Keywords
💡Expedition
💡Lightning Strike
💡Tujen
💡Juiced Maps
💡Currency
💡Block Mastery
💡Rippy
💡Logbooks
💡Altars
💡Profit Calculation
Highlights
Introduction to a new Lightning Strike build being tested in fully juiced Expeditions.
Mention of how the build handles Expedition mechanics, such as magic P-size for extra juice.
Explanation of block Mastery being essential for attack-based builds to prevent monsters from blocking.
Detailed breakdown of map preparation costs, concluding that even if a map breaks, the investment is relatively low at around 17 chaos per map.
Discussion about specific Expedition strategies, such as using Tujen and Denig for massive explosions.
Commentary on how many maps can be sustained and the loot gained, with 101 maps run in total, leading to large profits.
Key focus on Expedition as a profitable strategy but requiring a strong character to handle the difficult content.
Mention of significant loot drops, such as divines and rare expedition currencies like Astragal and Baral Medallions.
Breakdown of Expedition modifiers, including crazy tanky and rippy mods, that make expeditions tough but rewarding.
Insights into pricing strategies for logbooks, with notable logbook types like 'Knights of the Sun' and 'Black Scythe' valued at 30c each.
Recap of the total chaos and divine profits made from 50 Expedition maps, calculating a divine-per-hour rate of 24 div/hour.
Testing of Tujen's gambling mechanic, which added more profits but reduced the overall divine-per-hour rate compared to pure mapping.
Total Expedition profits summed up at 61.5 divines, with a rate of 19.4 div/hour when including Tujen gambling.
Final thoughts on whether haggling with Tujen is worth it—concluding that just selling coins might be more profitable than engaging with the mechanic.
Confirmation that Expedition is still one of the most profitable Atlas strategies, especially with a strong character capable of handling the content.