3 Satisfying Games

Markiplier
16 May 202117:55

TLDRMarkiplier explores three satisfying mobile games in his video: 'Room Smash,' where he blows up rooms, 'Foil Turning 3D,' which involves manipulating aluminum foil, and 'Soap Cutting,' where he cuts through soap to reveal hidden objects. He humorously interacts with the games, expressing surprise and disbelief at the outcomes, and even tries to avoid ads by turning off Wi-Fi. Markiplier also touches on the ASMR-like appeal of these games, comparing it to his experience with ASMR, which he doesn't fully feel. The video is a lighthearted look at the world of satisfying games and mobile gaming.

Takeaways

  • 😀 Markiplier introduces 'three satisfying games', a new concept for him as he usually isn't into satisfying content.
  • 🎮 He starts with 'Room Smash', a game where the main activity is blowing up rooms, which he finds amusing.
  • 🛠️ Mark then discusses 'Foil Turning 3D', a game involving manipulating aluminum foil into a shiny surface, expressing skepticism about its real-life application.
  • 😂 He humorously interacts with the game, suggesting to replace sound effects with his own voice and questioning the authenticity of the game's outcomes.
  • 🔪 In a segment, Mark expresses concern over a game that seems to teach making a homemade knife, calling it irresponsible.
  • 📱 He shares his disdain for intrusive mobile ads and attempts to avoid them by turning off Wi-Fi.
  • 🧼 Mark enjoys 'Soap Cutting', a game where he virtually cuts through soap, finding it surprisingly satisfying.
  • 🐱 He encounters a 'cat' and a 'monkey head' in the soap, adding a quirky element to the game.
  • 🎲 Mark reminisces about playing 'Coin Dozer' games in arcades and how he and his brother were able to maximize their rewards.
  • 🤔 He ponders the concept of satisfying videos, comparing it to ASMR, which he doesn't personally feel but understands its appeal.
  • 📱 Lastly, Mark expresses his overall enjoyment of mobile gaming and satisfaction with the games he played, despite some negative aspects.

Q & A

  • What is the title of the video?

    -The title of the video is '3 Satisfying Games'.

  • Who is the presenter in the video?

    -The presenter in the video is Markiplier.

  • What is the first game Markiplier talks about in the video?

    -The first game Markiplier talks about is 'Room Smash', where the player can blow up things.

  • What is the second game featured in the video?

    -The second game featured is 'Foil Turning 3D', which involves manipulating aluminum foil.

  • What does Markiplier think about satisfying things before trying these games?

    -Markiplier mentions that he has never been into satisfying things before coming across the app 'Room Smash'.

  • What does Markiplier do to replace the sound effects in one of the games?

    -Markiplier replaces the sound effects in one of the games by making the sounds with his mouth.

  • What is Markiplier's reaction to the reward system in the games?

    -Markiplier expresses frustration with the reward system, particularly with the ads that interrupt his gameplay.

  • What does Markiplier think about the concept of satisfying videos?

    -Markiplier compares satisfying videos to ASMR, stating that he understands their appeal but doesn't personally experience the same effects.

  • What is the third game Markiplier plays in the video?

    -The third game Markiplier plays is a soap cutting game, which he finds enjoyable.

  • What is Markiplier's opinion on the mobile gaming sphere after playing these games?

    -Markiplier expresses his love for the mobile gaming sphere, stating that these games remind him why he enjoys it so much.

  • What does Markiplier think about the data collection practices of one of the games?

    -Markiplier criticizes the data collection practices of 'Super Slime Simulator', expressing concern about the type of information the game collects.

Outlines

00:00

😄 Exploring Satisfying Games

Markiplier introduces his viewers to three games he finds satisfying. He starts with 'Room Smash', a game where players can blow things up, and then moves on to 'Foil Turning 3D', where he humorously mispronounces the game's name and expresses skepticism about the game's shiny foil outcome. He also plays a game that involves making homemade knives, which he criticizes for being irresponsible. Throughout the paragraph, Markiplier provides commentary and sound effects, adding a layer of humor and engagement.

05:00

🎮 Diving into Mobile Gaming

Markiplier shares his experience with mobile games, particularly 'Soap Cutting', which he finds enjoyable and satisfying. He talks about his history with coin dozer games, reminiscing about how he and his brother were able to win big prizes by mastering the games at arcades. He also discusses the satisfaction he gets from the simple act of cutting soap and the appeal of such games, drawing a comparison to ASMR for their calming effects.

10:01

🧼 Soap Cutting and Data Privacy

In this segment, Markiplier continues his exploration of the 'Soap Cutting' game, expressing his enjoyment of the process. He then transitions into a discussion about data privacy, reading out the types of information that the game 'Super Slime Simulator' collects. He humorously interacts with the game's privacy policy, expressing mock frustration at the data collection practices and the game's intrusive notifications.

15:02

🎉 Satisfaction and Soap Crafting

Markiplier concludes his video by reflecting on his experience with the games, expressing his overall satisfaction with the mobile gaming sphere. He particularly enjoyed the soap cutting aspect and the creativity it allowed. He also humorously interacts with the game's data collection prompt, playfully offering his 'beefy data'. He ends the video by encouraging viewers to request more satisfying content and promising to provide his honest opinion on various apps in future videos.

Mindmap

Keywords

💡Satisfying Games

Satisfying games are a genre of video games or apps that provide a sense of pleasure or contentment through simple, repetitive tasks or actions. In the context of the video, Markiplier explores games that are designed to be calming and enjoyable, often involving the manipulation of virtual objects like soap or slime. These games are meant to evoke a sense of satisfaction through the visual and auditory feedback they provide.

💡Room Smash

Room Smash is a game mentioned in the video where the primary action is blowing up objects. This type of game is often categorized under satisfying games because of the explosive and visually gratifying effects it provides. Markiplier's reference to Room Smash illustrates his foray into games that are simple yet provide a sense of catharsis or release.

💡Foil Turning 3D

Foil Turning 3D is a game that involves manipulating aluminum foil into a shiny, mirror-like finish. The game is part of the satisfying games genre because it simulates the tactile and visual pleasure of working with a malleable material. Markiplier expresses skepticism about the realism of the game's outcome, highlighting the gap between virtual and real-life experiences.

💡Soap Cutting

Soap Cutting is a game or app feature where users virtually cut through soap to reveal hidden objects or designs. This activity is satisfying due to the clean, crisp visuals and the reveal of surprises within the soap. Markiplier's enjoyment of soap cutting reflects the appeal of these games in providing a simple yet engaging experience.

💡Coin Dozer

Coin Dozer is a classic arcade game that has been adapted into mobile apps. The game involves pushing coins or tokens off a ledge with a mechanical arm, often winning more coins or prizes. Markiplier reminisces about playing Coin Dozer, highlighting the game's appeal in its strategic and rewarding nature, especially when played skillfully.

💡Slime Simulator

A Slime Simulator is a type of app or game where users can virtually create and interact with slime. These simulators are satisfying because they allow for the virtual 'feel' of a tactile experience, often including the mixing of colors and additives to create custom slime. Markiplier's interaction with the slime simulator in the video showcases the playful and creative aspects of such games.

💡Personal Information

Personal Information refers to data that can be used to identify or contact a specific individual. In the video, Markiplier reads out the types of personal information that an app might collect, such as name, email, or location. This highlights the importance of privacy and the need for transparency in how apps handle user data.

💡Ads

Ads, or advertisements, are a common way for apps to generate revenue. They are often integrated into the user interface and can interrupt the gaming experience. Markiplier comments on the frequency of ads, suggesting that they can detract from the satisfaction derived from playing satisfying games.

💡Milky Slime

Milky Slime refers to a type of slime in the simulator that has a white, opaque appearance, reminiscent of milk. Markiplier's attempt to create and interact with milky slime in the game is an example of the creative and aesthetic aspects of satisfying games, where the visual appeal of the virtual material is a key component of the experience.

💡Dramatic

Dramatic, in the context of the video, refers to the exaggerated or overly expressive reactions that Markiplier and the app's voiceover have to the events in the game. This adds a layer of humor and entertainment to the video, as the dramatic responses contrast with the simple and calming nature of the satisfying games.

Highlights

Markiplier introduces three satisfying games that he finds entertaining despite not being into satisfying things usually.

He talks about an app called 'Room Smash' where you can blow up things.

Markiplier humorously struggles to remember the name of a foil-related game, eventually revealing it's called 'Foil Turning 3D'.

He expresses doubt about the realistic outcome of the foil game, considering trying it with actual aluminum foil.

Markiplier humorously interacts with the game, suggesting to replace sound effects with his own voice.

He questions the authenticity of the game's reward system, expressing surprise at receiving an ad as a reward.

Markiplier criticizes a game for teaching children how to make a homemade knife, calling it irresponsible.

He expresses his dislike for intrusive ads during gameplay and considers turning off Wi-Fi as a solution.

Markiplier enjoys the soap cutting game, finding it surprisingly satisfying.

He humorously reacts to finding a cat and other objects in the soap, expressing a mix of disgust and amusement.

Markiplier compares the satisfaction from these games to ASMR, noting he doesn't get the same effect from ASMR.

He expresses horror at finding a decapitated monkey head in the soap, adding to the game's dark humor.

Markiplier reminisces about playing coin dozer games and winning an Xbox One through skillful gameplay.

He criticizes a game for collecting personal data, suggesting an email to opt-out humorously.

Markiplier gets frustrated with a slime simulator game that he feels is intrusive and dramatic.

He expresses satisfaction at the end, enjoying the mobile gaming experience despite some games' flaws.

Markiplier invites viewers to suggest more satisfying games for him to try and promises to give his honest opinion.