I made 60fps Flipbooks using A.I.
TLDRIn this video, the creator explores the impact of using AI frame interpolation software to increase the frame rate of flipbooks from 12 frames per second to 60 frames per second. The experiment involves taking original flipbook animations and running them through AI motion smoothing to see if the quality and feel of the animation can be enhanced. The creator expresses skepticism about artificial motion smoothing, preferring the authenticity of the original animations. Despite some 'weirdness' and loss of crispness in the AI-generated versions, the experiment is deemed interesting, with the balloon flipbook showing the most success. The creator concludes that, for them, motion smoothing cannot replicate the original animator's intent and prefers the original, unaltered animations.
Takeaways
- 😀 Artificial intelligence can be used to increase the frame rate of flipbooks from 12 frames per second to 60 frames per second.
- 😐 Increasing the frame rate artificially may not always result in better quality; the authenticity of the original animation can be lost.
- 😕 Motion smoothing, even when done through AI, can lead to unnatural and jarring results.
- 😮 The process involves interpolating artificial frames between real frames, resulting in a significant portion of the final animation being fake.
- 🤔 The success of the AI-generated smoothness depends on factors such as the clarity of the original video and the settings used.
- 😯 It's essential to start with clean, high-quality footage without blur or redundant frames for better results.
- 😌 Despite the advancements in AI technology, some may still prefer the authenticity and intention of the original animation.
- 😬 AI-generated motion smoothing can alter the timing and impact of movements, turning them into wobbly or unnatural motions.
- 🎈 The success of AI-generated motion smoothing varies across different animations, with some being more successful than others.
- 💬 The experiment showcases the potential of AI technology in animation but also highlights personal preferences regarding motion smoothing.
Q & A
What is the main focus of the video?
-The main focus of the video is to experiment with using AI frame interpolation software to increase the frame rate of flipbooks from 12 frames per second (FPS) to 60 FPS.
What software does the creator use for frame interpolation?
-The creator uses frame interpolation software called Rife for the experiment.
What are some challenges faced during the process?
-Some challenges faced during the process include confusing settings in the software, redundant frames in the original video, and blur from the pages moving.
How does the creator address the issue of redundant frames and blur?
-The creator addresses the issue by re-filming the flipbook at a slow pace with a high shutter speed to ensure crisp frames. Then, they edit the video to remove blur and duplicate frames, resulting in a clean video at 12 FPS.
What observation does the creator make about the AI-generated frames?
-The creator observes that although the AI-generated frames create smoother animation, they also introduce weirdness and lose the crispness of the original animation.
How does the creator feel about motion smoothing?
-The creator expresses a dislike for motion smoothing, preferring the original animation as it maintains the intention and impact of the animator.
What is the creator's opinion on the success of the experiment?
-The creator finds the experiment interesting due to the technology involved but considers the original animation to be superior in terms of snap, impact, and timing.
Which flipbook does the creator consider to be the most successful after AI processing?
-The creator considers the balloon flipbook to be the most successful after AI processing, noting its cleanliness compared to others.
What does the creator invite the viewers to do?
-The creator invites viewers to share their opinions in the comments section, acknowledging that others may disagree with their perspective.
How does the creator conclude the video?
-The creator concludes the video by thanking the viewers, expressing love, and stating that they will see them in the next video.
Outlines
📚 Experimenting with AI Frame Interpolation on Flip Books
The video script discusses an experiment where the creator aims to test the effects of AI frame interpolation software on flip books that originally run at 12 frames per second. The goal is to increase the frame rate to 60 frames per second to observe the impact on the animation's smoothness and authenticity. The creator expresses initial skepticism about artificial motion smoothing, preferring the original 24 frames per second footage. The process involves using software named 'Rife' to interpolate frames, which presents a challenge due to the need for a powerful video card and the potential for creating a large percentage of 'fake' frames. After several attempts and adjustments, including filming the flip book with a high shutter speed to eliminate blur, the creator observes that while the AI-generated animation is smoother, it loses the original crispness and introduces some oddities. The experiment concludes with a comparison of the original and AI-smoothed versions, with a preference stated for the original animation's intent and timing.
🎬 AI-Generated 60fps Flip Books: A Purist's Perspective
In this paragraph, the creator shares the results of running several stop-motion versions of flip books through AI frame interpolation software to achieve a 60fps output. The creator then presents the AI-generated versions and discusses the viewer's experience when scrutinizing the animations frame by frame, noting the presence of 'weird' artifacts due to the AI's frame creation. Despite the AI's ability to generate 80% of the frames, the creator maintains a preference for the original animations, criticizing the smoothed versions for losing the 'snap' and 'impact' inherent in the animator's original work. The creator finds the balloon animation to be the most successful among the AI-smoothed versions, but overall, remains unconvinced by the technology for preserving the artistic integrity of animations. The video ends with an invitation for viewers to share their opinions in the comments and an encouragement to stay creative.
Mindmap
Keywords
💡Flipbook
💡Frame interpolation
💡AI (Artificial Intelligence)
💡Motion smoothing
💡Frame rate
💡Interpolating
💡Stop motion
💡Shutter speed
💡Purist
💡Snap and impact
Highlights
Experimenting with AI frame interpolation to increase flipbook frame rate from 12fps to 60fps.
Discussion on the impact of artificially increasing frame rates and the personal preference against motion smoothing.
Exploration of frame interpolation software 'Rife' for increasing frame rates.
Challenges faced with settings and complexities of the software.
Realization that original footage needs to be clean with no blur frames for effective frame interpolation.
Process of re-filming flipbook with high shutter speed for crisp frames.
Clean footage editing in Final Cut Pro to remove blur and duplicate frames.
Challenges with slow processing of frame interpolation software.
Observations on the final output of the AI-generated 60fps flipbook.
Comparison between original and smoothed versions, noting the loss of crispness and impact in the latter.
Repeated testing with different flipbooks, including a giant 'Return of Grumpy Cloud' flipbook.
Reflection on the experiment's outcomes and the implications of fake motion smoothing.
Personal preference for the original animation over the smoothed versions.
Acknowledgment of the experimental value and cool technology despite the dislike for motion smoothing.
Encouragement for viewers to share their preferences and thoughts in the comments.