Is Nerf The End of Photogrammetry

InspirationTuts
21 Jul 202311:16

TLDRNerf technology is revolutionizing 3D scanning with its ability to create highly realistic models faster and more accurately than traditional photogrammetry. Using machine learning, Nerf generates a 'Radiance field' from images and videos, allowing for 3D representations from any angle, even those not captured in the original data. Despite challenges in integration and training data requirements, Nerf holds enormous potential in industries like VFX and gaming, promising a future of immersive and realistic experiences.

Takeaways

  • 📸 Photogrammetry has been a primary method for creating 3D models from photographs but suffers from issues like long processing times and poor scan quality.
  • 🚀 Introducing NeRF, a new technology that uses machine learning to create more accurate and faster 3D models compared to traditional photogrammetry.
  • 🌟 NeRF generates a 'Radiance field' that allows for realistic 3D representations from images and videos, including views not captured in the original data.
  • ⏱️ One of NeRF's main advantages is its efficiency; it can create 3D models from fewer images compared to the extensive photo requirements of photogrammetry.
  • 🏃‍♂️ NeRF can capture dynamic objects in motion, unlike traditional photogrammetry which is limited to static objects.
  • 📂 Photogrammetry is more widely understood and offers universal file formats, making it a reliable choice for those preferring established methods.
  • 🤖 The process of creating a NeRF model involves using a neural network to generate a volumetric representation from the input data, filling in missing viewpoints.
  • 🎨 NeRF produces highly realistic 3D renders, especially for objects with complex geometry, and can generate reflective models and fill missing viewpoints.
  • 🎬 From a VFX perspective, NeRF is a significant breakthrough, allowing artists to create highly realistic 3D models with previously impossible speed and detail.
  • 🎮 In gaming, NeRF presents challenges due to the predominance of 3D mesh-based game engines, but it also holds potential for creating immersive and realistic gaming experiences.
  • 🔮 Despite current limitations, such as the need for massive training data and light inconsistencies, NeRF is an exciting and promising innovation with a bright future in 3D scanning and asset creation.

Q & A

  • What is the main issue with traditional photogrammetry in the 3D world?

    -Traditional photogrammetry can be time-consuming, requiring long processing times, and sometimes produces poor quality 3D scans, leading to a frustrating experience for users in industries like game development, VFX, and arcviz.

  • What is NeRF and how does it differ from photogrammetry?

    -NeRF is a revolutionary technology that uses machine learning to generate a flexible and dynamic structure called a Radiance field from images and videos, allowing for the creation of highly realistic 3D representations from any angle, even from viewpoints not captured in the original data.

  • How does NeRF improve the efficiency and speed of 3D scanning compared to photogrammetry?

    -NeRF is more efficient and faster because it can create a 3D model from just a few images, unlike photogrammetry, which requires a large number of high-quality photos from various angles.

  • What is the advantage of NeRF in capturing dynamic objects or animations?

    -NeRF can capture dynamic objects in motion or animated models, as it can use videos as input, while traditional photogrammetry is limited to static objects.

  • Why is photogrammetry still widely used despite the emergence of NeRF?

    -Photogrammetry remains widely used because it is well-understood in various industries, offers more universal file formats, and is considered a tried and tested alternative for those who prefer an established approach.

  • How does the process of creating a 3D model with NeRF begin, and what role does neural network play in it?

    -The process begins similarly to photogrammetry with capturing images or videos of the object. NeRF then uses a neural network, a machine learning algorithm, to generate the Radiance field of the scene from the provided data, guessing and filling in missing viewpoints to produce a volumetric representation.

  • What are some of the challenges faced when integrating NeRF data into traditional 3D software?

    -Traditional 3D software typically works with geometry-based 3D meshes, making it difficult to integrate NeRF data directly. Converting NeRF data into geometry involves extracting positional data and creating a 3D mesh, which can be a complex process requiring optimization.

  • How does NeRF technology impact the VFX industry?

    -NeRF is a game-changer in the VFX industry, allowing artists to generate highly realistic 3D models with limited data, enabling the creation of stunning worlds, backgrounds, and assets with unprecedented speed, accuracy, and detail.

  • What are some of the limitations of NeRF technology currently?

    -Some limitations of NeRF include the need for a massive amount of high-quality training data, potential inconsistencies in lighting and shadows, and the lack of user-friendly software or platforms for creating NeRF models.

  • How does NeRF technology compare to photogrammetry in terms of realism and detail?

    -NeRF generally produces more realistic and detailed 3D renders, especially for objects with complex geometry, as it can capture subtle details with fewer data points and has the ability to generate reflective models and fill in missing viewpoints.

  • What is the potential future of NeRF technology in the gaming industry?

    -NeRF technology has the potential to revolutionize the gaming industry by enabling the creation of immersive and realistic gaming experiences. With continued development, it may lead to game engines specifically designed to work with NeRF data.

Outlines

00:00

📸 Revolutionizing 3D Scanning with NeRF Technology

The first paragraph introduces the traditional use of photography in creating 3D models and its limitations, such as long processing times and quality issues. It then introduces NeRF (Neural Radiance Fields) as a new technology that promises faster and more accurate 3D model generation. The paragraph also mentions Skillshare as a platform for learning 3D and photogrammetry, highlighting a specific course by Smith Sculpt on creating 3D models using just a phone. NeRF's key feature is its ability to generate a Radiance field from images and videos, allowing for realistic 3D representations from any angle, even from viewpoints not present in the original data.

05:01

🚀 NeRF vs Photogrammetry: A New Era in 3D Modeling

The second paragraph compares NeRF with traditional photogrammetry, emphasizing NeRF's efficiency and ability to create 3D models from fewer images. It discusses NeRF's capability to capture dynamic objects in motion, unlike photogrammetry which is limited to static objects. The paragraph also touches on the challenges of integrating NeRF data into game engines, which typically use 3D mesh models. Despite these challenges, NeRF is seen as a breakthrough in the VFX industry, offering the potential for highly realistic 3D models with limited data. The paragraph concludes by acknowledging the current limitations of NeRF, such as the need for extensive training data and the difficulty of obtaining high-quality models ethically.

10:01

🌟 The Future of 3D Scanning: NeRF's Potential and Challenges

The third paragraph contemplates the future of 3D scanning, suggesting that NeRF could become a dominant technology due to the rise of AI. It acknowledges the established role of photogrammetry in various industries but posits that 3D scanning may evolve towards utilizing NeRF. The paragraph also addresses the limitations of NeRF, such as the need for significant training data and the current lack of user-friendly software for creating NeRF models. However, it maintains an optimistic view on NeRF's potential, considering it an exciting innovation that could become the standard in the future, especially with developments like Unreal Engine 5 that may facilitate easier integration of NeRF data.

Mindmap

Keywords

💡Photogrammetry

Photogrammetry is the science of making measurements from photographs, especially for recovering the exact positions of surface points. In the context of the video, it refers to the process of turning ordinary photographs into 3D models, which has been widely used in industries such as game development, VFX, and arcviz. However, it is not without issues, such as long processing times and sometimes poor quality scans.

💡Nerf

Nerf, in this video, refers to a revolutionary technology that uses machine learning to generate a 'Radiance field' from images or videos, allowing for the creation of 3D models that are more efficient and accurate than traditional photogrammetry. It has the potential to transform 3D scanning by offering a faster and more intelligent technique for generating 3D representations.

💡Radiance field

A Radiance field, as described in the video, is a flexible and dynamic structure generated by Nerf technology. It enables the rendering of objects from any angle, even those not captured in the original input data, by intelligently guessing how the missing viewpoints would appear. This concept is central to the advancement of Nerf over traditional photogrammetry.

💡Machine learning

Machine learning is a subset of artificial intelligence that provides systems the ability to learn and improve from experience without being explicitly programmed. In the video, machine learning is utilized by Nerf to create the Radiance field, allowing for the generation of highly realistic 3D models from a limited number of images or videos.

💡3D scanning

3D scanning is the process of analyzing a real-world object to collect data on its shape and possibly its appearance (such as color). The video discusses how Nerf technology is poised to disrupt the traditional 3D scanning methods by offering a more efficient and detailed alternative, especially for objects with complex geometry.

💡Dynamic objects

Dynamic objects, as mentioned in the script, refer to objects that are in motion. The video highlights that Nerf technology can capture these objects in motion, unlike traditional photogrammetry which is limited to static objects, due to its ability to use video input for 3D model generation.

💡VFX

VFX, or Visual Effects, is the process of creating and integrating imagery and footage that cannot be achieved in a live-action shot. The video discusses the potential of Nerf technology to revolutionize the VFX industry by providing highly realistic 3D models with greater speed and accuracy.

💡Game development

Game development refers to the process of creating a video game. The script mentions the challenges and potential of integrating Nerf technology into game engines, which predominantly use 3D mesh data. The advancement of this technology could lead to a new generation of immersive and realistic gaming experiences.

💡Unreal Engine 5

Unreal Engine 5 is a game engine developed by Epic Games, which is known for its high-fidelity graphics and performance. The video script mentions this technology as an example of the direction the industry is moving towards, with capabilities that could potentially work seamlessly with Nerf data in the future.

💡Training data

Training data is the data used to train machine learning models. The video points out that one of the challenges with Nerf technology is the need for a massive amount of high-quality training data to ensure the accuracy and realism of the generated 3D models, which can be difficult to obtain ethically.

Highlights

Photogrammetry has been a key solution in 3D modeling from photographs but has faced issues like long processing times and poor 3D scans.

Nerf technology is emerging as a revolutionary approach to 3D scanning, promising faster and more accurate 3D model creation.

Nerf uses machine learning to generate a Radiance field, allowing for realistic 3D representations from images and videos.

The Radiance field enables viewing objects from any angle, even those not captured in the original data.

Nerf is more efficient and faster than photogrammetry, requiring fewer images to create a 3D model.

Nerf can capture dynamic objects in motion, unlike traditional photogrammetry which is limited to static objects.

Photogrammetry is still widely used due to its universal file formats and established approach.

Nerf's neural network algorithm fills in missing viewpoints to produce a volumetric representation of the scene.

Nerf allows for highly realistic renders that can be viewed from any angle, unlike traditional 3D geometry.

Nerf's ability to generate animated objects and fill missing viewpoints makes it more pleasant to work with.

Photogrammetry is better suited for real-time productions that require geometry-based data.

Nerf holds enormous potential in the VFX industry for creating highly realistic 3D models with limited data.

Integrating Nerf into game engines can be challenging due to the predominance of 3D mesh-based data.

Unreal Engine 5 shows promise for integrating Nerf data more seamlessly into gaming.

Nerf generated models require a massive amount of high-quality training data, presenting a significant challenge.

Inconsistencies in light and shadows can be problematic for Nerf, similar to photogrammetry artifacts.

Nerf technology is still in its early stages and requires further development for user-friendly software and platforms.

Nerf is seen as an upgrade to photogrammetry, offering added benefits and potential to become the new standard in 3D scanning.

The rise of AI suggests a great potential for Nerf to become a dominant technology in 3D scanning and asset creation.