It's Not Too Late To Uninstall Diablo 4

Asmongold TV
13 Mar 202416:38

TLDRThe transcript discusses a player's return to the Gauntlet system in Diablo 4, expressing initial excitement but soon turning to frustration over delays and perceived lack of polish in the game mode. The player critiques the design choices, the underwhelming introduction of new content, and the overall enjoyment of the game, questioning the development team's decisions and the future of the game with upcoming updates.

Takeaways

  • 📅 The Gauntlet system in Diablo 4 was released later than initially promised, with the leaderboards launching in the middle of a season.
  • 🎮 The delay was attributed to the developers wanting to give players more time to gear up and be on equal footing for the endgame content.
  • 🗓️ The original launch date for the Gauntlet was February 13th, but it was postponed and eventually released on March 5th.
  • 🚀 The Gauntlet is designed for level 100 players, but players below this level can also participate, albeit with a more challenging experience.
  • 🤔 The speaker expresses skepticism about the effectiveness of investing all points into starter skills, considering it a potentially bad strategy.
  • 🎭 The introduction of the Gauntlet included a new boss, Tomb Lord, but the speaker criticizes its placement and design.
  • 🛠️ The speaker encountered a design issue where they couldn't repair broken gear and had to wait for the timer to run out in the dungeon.
  • 🤷‍♂️ Despite the development team's efforts to polish the game, the speaker and other players express disappointment with the Gauntlet's content and design.
  • 📈 The speaker discusses the community's low hype and engagement with the Gauntlet, suggesting that releasing it at the end of the season was not ideal.
  • 🔄 The Gauntlet's strategy involves completing rounds, activating shrines, and collecting keys to open chests, but the speaker finds this explanation confusing.
  • 💭 The speaker questions the overall quality of the game and the competence of the development team, expressing frustration with the state of Diablo 4.

Q & A

  • When was the Gauntlet system initially scheduled to launch?

    -The Gauntlet system was initially scheduled to launch on February 13th.

  • What was the reason given for the staggered release of the leaderboards?

    -The staggered release was said to accommodate the average Diablo 4 enthusiast with jobs and kids, allowing more time to gear up and be on the same playing field when the endgame launched.

  • What was the community's reaction to the delayed launch of the Gauntlet system?

    -The community was upset, as many felt that the hype was dying down the longer they had to wait and that the leaderboards should have been released at the start of the season.

  • When was the official release date for the Gauntlet system eventually announced?

    -The official release date for the Gauntlet system was announced to be February 27th.

  • What is the main purpose of the Gauntlet system?

    -The main purpose of the Gauntlet system is to provide a competitive environment for players to test their speed and skill in completing the dungeon, with a focus on speedrunning rather than challenging endgame content.

  • What is the minimum level requirement to participate in the Gauntlet?

    -There is no minimum level requirement to participate in the Gauntlet, but it is designed for level 100 players, and those below may have a harder time.

  • What issue did the speaker encounter with their gear during the Gauntlet?

    -The speaker encountered an issue where all their gear was broken, and they had no access to a blacksmith to repair it, forcing them to wait for the timer to run out.

  • What was the speaker's strategy for completing the Gauntlet?

    -The speaker's strategy involved running through the rounds, clicking on shrines, and opening chests at the end after collecting all the keys.

  • What was the general sentiment towards the Gauntlet system among the Diablo 4 super fans?

    -The general sentiment was negative, with many feeling that the Gauntlet was not exciting or engaging, and that it lacked the challenging endgame content they were hoping for.

  • What did the speaker speculate about the future of Diablo 4 and its development?

    -The speaker speculated that future updates, such as the loot overhaul, might be delayed to encourage players to acquire subpar gear early in the season and then return later to get better gear, potentially trying to double dip on player investment.

  • How did the speaker describe their overall impression of the Gauntlet system?

    -The speaker described their overall impression as disappointed, calling the Gauntlet system pathetic and expressing frustration with the developers for not delivering a higher quality experience.

Outlines

00:00

🎮 Return to the Gauntlet: Delays and Expectations

The speaker returns to the Gauntlet system after a long absence, expressing mixed feelings about the timing of the leaderboard release. They discuss the initial excitement around the system's announcement and the subsequent delays, which were framed as being for the players' benefit. The speaker also touches on the concept of a 'good build' in the game, questioning the effectiveness of focusing solely on starter skills. The paragraph highlights the community's reactions to the staggered release and the eventual delay of the Gauntlet, with the speaker empathizing with the frustration of fellow Diablo 4 enthusiasts.

05:02

🕹️ Gauntlet Experience and Strategy

This paragraph delves into the speaker's personal experience with the Gauntlet event, including their initial struggles and the realization that the event is designed for level 100 players, which makes it more challenging for lower-level characters. The speaker describes the introduction of a new boss, Tomb Lord, and critiques the game design, particularly the inability to repair gear within the dungeon. They also express disappointment with the ease of the content and the lack of challenge, leading to a broken gear situation. The speaker then seeks advice from experienced players on how to navigate the Gauntlet more effectively.

10:02

🤔 Critique of Gauntlet and Developer Expectations

The speaker critically examines the Gauntlet system, questioning the developers' intentions and the overall quality of the content. They discuss the community's lack of enthusiasm for the event and the perceived lack of excitement in the gameplay. The speaker also reflects on the potential reasons behind the underwhelming reception, including the timing of the release and the quality of the content. They express a desire for a more engaging and rewarding experience, comparing the Gauntlet unfavorably to other game features like the Palace of the Dead.

15:02

😠 Frustration with Diablo 4 Development

The speaker vents their frustration with the state of Diablo 4, particularly the perceived lack of quality in the game's development. They express a hope that the recent layoffs at Blizzard may have removed the team members responsible for the subpar content. The speaker uses strong language to convey their disappointment and anger, questioning the competence of the developers and the management. They also speculate on the future of the game, predicting potential strategies by the developers to improve the game's reception and player engagement.

Mindmap

Keywords

💡Gauntlet system

The Gauntlet system refers to a game mode in Diablo 4 where players compete in a series of challenges designed for level 100 characters. It is a new feature introduced in the game, aiming to provide an additional layer of gameplay and competition among players. In the video, the speaker expresses disappointment with the Gauntlet's design and execution, noting that it does not live up to the hype or expectations.

💡Leaderboards

Leaderboards in the context of the video refer to the ranking system for the Gauntlet system in Diablo 4. They are used to track and display players' progress and scores, fostering a competitive environment. The speaker discusses the timing of the leaderboards' release, suggesting that it was poorly planned as it occurred in the middle of a season when players were already engaged in other activities.

💡Diablo 4

Diablo 4 is the latest installment in the popular action role-playing game series developed by Blizzard Entertainment. The game is a significant focus of the video, with the speaker discussing various aspects of the game, including its development, features, and the community's reactions to updates and changes.

💡Season 3

Season 3 refers to a specific time period in Diablo 4 that introduces new content, challenges, and rewards for players. The speaker discusses the anticipation and eventual disappointment with the Gauntlet system and leaderboards, which were supposed to be highlights of this season.

💡Staggered release

A staggered release in the context of game updates means that certain features or content are rolled out gradually over a period of time rather than all at once. The speaker mentions the staggered release of the leaderboards in Diablo 4, criticizing the timing and the impact it had on the player experience.

💡Build

In the context of video games, particularly role-playing games like Diablo 4, a 'build' refers to the specific combination of skills, abilities, and equipment that a player chooses for their character. The speaker questions the viability of a build that focuses solely on starter skills, suggesting that it is not effective in the game.

💡Grinding

Grinding in gaming refers to the repetitive process of engaging in low-level tasks or battles to gain experience, items, or to level up a character. In the video, the speaker mentions the need for grinding to reach level 100 and acquire necessary items like glyphs and Uber uniques for the Gauntlet system.

💡Nightmare dungeons

Nightmare dungeons are a type of challenging dungeon in Diablo 4 that offer high-level players the opportunity to test their skills and obtain valuable rewards. The speaker mentions these dungeons in the context of farming for certain items, indicating that they are a necessary part of the preparation for the Gauntlet system.

💡Uber uniques

Uber uniques are a type of powerful and rare equipment in Diablo 4 that provide significant advantages to the player. The speaker mentions the difficulty in obtaining these items, which are part of the preparation and strategy for competing in the Gauntlet system.

💡Last Epoch

Last Epoch is another game mentioned in the video, which the speaker has been playing instead of Diablo 4. It is used as a point of comparison to highlight the speaker's dissatisfaction with the latter. The speaker suggests that playing Last Epoch was a form of 'cheating' on Diablo 4, indicating a strong preference and loyalty towards the Diablo series.

💡Frosty

Frosty is a term used in the video to refer to a lead developer of Diablo 4 who was fired. The mention of Frosty's dismissal is part of the speaker's critique of the game's development and the perceived decline in quality, suggesting that the loss of key personnel may have contributed to the issues with the game.

Highlights

The Gauntlet system in Diablo 4 is a new feature that has been eagerly awaited by the gaming community.

The leaderboards were released in the middle of a season, which was intended to give players more time to gear up and be on equal footing.

There was skepticism about the effectiveness of putting all skill points into starter skills, with the speaker expressing doubt about its viability.

The initial launch date for the Gauntlet was February 13th, but it was delayed, causing some disappointment among the players.

Despite the delay, the development team assured that they were taking extra time to polish the game mode.

The Gauntlet was finally released on March 5th, after multiple delays and updates.

The Gauntlet is designed for level 100 players, but it's not a challenging endgame content as initially expected.

The speaker expresses frustration with the game design, particularly the inability to repair gear within the Gauntlet.

The introduction of the Tomb Lord as the first boss in the Gauntlet was met with disappointment, as it's a common boss in nightmare dungeons.

The speaker criticizes the lack of excitement and engagement from the community towards the Gauntlet, suggesting it's not as appealing as expected.

The speaker shares a strategy for completing the Gauntlet, involving a series of actions and decisions.

Despite the challenges and criticisms, the speaker is ready to compete in the Gauntlet leaderboards.

The speaker questions the development team's decisions and the overall quality of the game, expressing disappointment.

There's a discussion about the potential for a loot overhaul in season 4, with speculation on Blizzard's strategies.

The speaker compares the Gauntlet unfavorably to the Palace of the Dead, citing the lack of engaging music and content.

The speaker expresses a strong desire for improvement in future updates, particularly in terms of game quality and developer competence.

The speaker concludes with a call for better game development practices and a return to the high standards set by previous Blizzard games.