Luma Ai NeRF Tutorial
TLDRIn this video, Jay from JS Films explores the innovative AI video Nerfing technology by Luma Labs. He demonstrates how this AI can create detailed 3D models from a simple video, showcasing its potential for revolutionizing photogrammetry. Jay tests the app with a Cyberpunk 2077 car video, highlighting the ease of use and the impressive results, despite the technology being in its early stages. He also discusses the export options for the Nerfed models and teases future plans to experiment with Luma AI in the real world.
Takeaways
- 🎥 Luma Labs AI's video nerfing technology allows users to import videos directly into the app for processing.
- 🚗 The video demonstration features a car from Cyberpunk 2077, which is used to showcase the nerfing process.
- 🔄 The process involves rotating the camera around the object (car) to capture it from different angles.
- 📸 Traditional nerfing required extensive photography, but the AI simplifies this by using a single video.
- 🤖 AI fills in the details of the environment without the need for manual photogrammetry.
- 📁 The maximum file size for the AI to process is five gigabytes.
- 🎥 The video can be recorded with a normal lens or a 360-degree camera, and then uploaded to the AI.
- ⏱️ The AI processing time can vary, with the example taking between 30 minutes to an hour.
- 📐 The result is a 3D mesh that can be exported and imported into Unreal Engine.
- 🔗 Unreal Engine 5 has a plugin for easily integrating the nerfed objects into the engine.
- 📹 The video creator plans to explore more outdoor applications of Luma AI in future video shoots.
Q & A
What is the main focus of the video?
-The video focuses on testing out Luma AI's video NeRFing technology, which allows for 3D scanning of objects using a video instead of multiple photos.
What is NeRF and how is it different from traditional photogrammetry?
-NeRF (Neural Radiance Fields) is a technology similar to photogrammetry, but instead of scanning entire environments like walls and floors, it focuses on scanning a specific object and uses AI to fill in the rest of the scene.
How does Luma AI's video NeRFing work?
-Luma AI's video NeRFing allows users to import a video into the app, which then uses AI to process the video and create a 3D scan of the object in focus, without the need for multiple photos at every angle.
What video game was used for the demonstration in the video?
-The video game Cyberpunk 2077 was used for the demonstration, specifically to capture a video of a car rotating in front of a bar called Lizzy's.
What are the file size and format requirements for using Luma AI's video NeRFing?
-The maximum file size for the video is 5 GB, and it can be in a normal fisheye lens format or a 360 video format.
How long did it take for the video creator to get the NeRF result?
-The video creator mentioned that it took about 30 minutes to an hour to get the NeRF result.
What are the potential applications of the NeRF technology?
-The NeRF technology can be used to scan objects in the real world and bring them into virtual environments like Unreal Engine 5, allowing for interactive 3D models and animations.
What is the Unreal Engine 5 plugin mentioned in the video?
-The Unreal Engine 5 plugin mentioned is a tool that allows users to import the NeRFed 3D models directly into Unreal Engine, using a blueprint that can be dragged and dropped into the content browser.
What are the export options available for the NeRFed models?
-The export options include USD, Z, glTF, and OBJ file formats, with different polygon levels such as low, medium, and high poly.
How can viewers learn more about photo scanning in the real world?
-The video creator mentioned a tutorial on how to photo scan objects in the real world and bring them into Unreal Engine, which can be found on their platform.
What is the creator's plan for future content related to Luma AI?
-The creator plans to do a video shoot and experiment with Luma AI in the outside world, showcasing its capabilities in various scenarios.
Outlines
🎥 Testing Luma AI's Video Nerfing
Jay from JS Films discusses the new capabilities of Luma AI's video nerfing. He explains that instead of taking multiple photos for photogrammetry, users can now import a video directly into the app, which uses AI to fill in the surroundings. He demonstrates this by capturing a car in Cyberpunk 2077 and rotating around it, noting the high quality of the 4K resolution. The process is simplified, as the AI handles the rest of the environment. The result is a 3D mesh that can be exported and used in Unreal Engine 5 with a new plugin, showcasing the potential of this technology.
Mindmap
Keywords
💡LumaLabs AI
💡NeRFing
💡Cyberpunk 2077
💡4K Resolution
💡Photogrammetry
💡AI
💡UE5
💡3D Mesh
💡Export Options
💡Gimbal
💡High Poly
Highlights
Testing out Luma AI's video Nerfing technology, which allows Nerfing with just a video import.
Nerfing traditionally required many pictures around an object, but now a video is sufficient.
Luma AI uses AI to fill in the environment around the object in the video, similar to photogrammetry.
The demonstration involves a video of a car in Cyberpunk 2077, capturing it in 4K resolution.
The process is simplified, eliminating the need to photograph each step around the object.
The video is uploaded to Luma AI, with a maximum file size of 5GB, and can use a normal or fisheye lens.
The AI fills in the environment, capturing the Nerf without additional photography.
The technology is in its early stages, but the potential for improvement is immense.
Luma AI can be used with Unreal Engine 5, with a newly released plugin for easy integration.
The resulting Nerf can be exported as a 3D mesh in various polygon levels.
A tutorial on photo scanning in the real world and bringing it into Unreal Engine is available.
The plugin allows for easy import of the captured mesh into Unreal Engine.
The video shoot showcases the potential of Luma AI for practical applications.
The video render is shared on Instagram and Twitter, showing the practical results of the Nerfing process.
Export options include USD, Z, glTF, and OBJ formats.
The presenter plans to explore Luma AI further, particularly in outdoor applications.