I Let a Sketchy Website Pick a Random Steam Game for Me to Play

Markiplier
17 Aug 202116:58

TLDRThe video creator decides to let a sketchy website randomly pick a Steam game for them to play, avoiding the stress of making decisions. They explore the randomness of life by playing obscure, potentially terrible games suggested by this random generator. The first game, 'Shadow Wolf Mystery,' is dismissed, and 'Earth Attack' becomes the chosen game, showcasing the unpredictability and sometimes frustrating nature of random selections. Despite encountering challenging gameplay and confusing puzzles, the creator reflects on the value of randomness in creating memorable experiences.

Takeaways

  • 🎮 The speaker uses a random game selection process from a sketchy website to avoid making choices, driven by a dislike for decision-making.
  • 🤖 They express the idea that life is inherently random, comparing human existence to the randomness of sperm fertilization.
  • 🕹️ A game called 'Shadow Wolf Mystery: Bane of the Family Collector's Edition' was chosen randomly, but the speaker doubts the randomness of Steam's selection system.
  • 🎲 The speaker exposes Steam's 'random game' button as non-random and prefers the sketchy website for a more authentic random experience.
  • 💸 They purchased several random games from the website, including 'Earth Attack,' which is a simple space shooter with no reviews, highlighting its randomness.
  • 🚀 'Earth Attack' has basic mechanics, limited movement options, and no way to shoot, leading to frustration as the speaker struggles with its challenge.
  • 😡 The speaker becomes increasingly frustrated with the game's lack of features, such as not saving high scores and limited controls.
  • 🧩 After a break from 'Earth Attack,' they try out puzzle games but express strong dislike for the difficulty and mechanics, claiming the puzzles make no sense.
  • 🤯 Despite their frustration, they humorously proclaim their own intelligence while failing at the puzzles, emphasizing the absurdity of the situation.
  • 🎥 The video ends with the speaker reflecting on the randomness of life and gaming, promoting randomness as a fun and unpredictable way to approach experiences.

Q & A

  • What is the main premise of the video?

    -The video is about the creator letting a random, sketchy website select a Steam game for them to play, avoiding personal decision-making and trusting random chance.

  • Why does the creator avoid making decisions in the video?

    -The creator mentions disliking choices and avoiding commitment, instead allowing a random algorithm to decide what game to play.

  • What was the first random game suggested by the website?

    -The first random game suggested was 'Shadow Wolf Mystery: Bane of the Family Collector's Edition,' which the creator humorously questions as truly random.

  • How does the creator view Steam’s 'random' button?

    -The creator criticizes Steam's 'random' button, claiming it is not truly random because it still curates games.

  • What was the name of the randomly assigned game the creator decided to play?

    -The creator played 'Earth Attack,' a game with no user reviews, which they saw as a sign of randomness.

  • What challenges did the creator face while playing 'Earth Attack'?

    -The creator struggled with the game's mechanics, such as not being able to move in two directions at once and a general lack of control, which led to frustration.

  • How does the creator describe the experience of playing 'Earth Attack'?

    -The creator describes the game as challenging, with a loosely defined structure and a sense of futility, as they were unable to avoid the adversaries or save Earth.

  • What was the creator’s reaction to the random puzzles in the second game they played?

    -The creator became increasingly frustrated with the puzzles, expressing disbelief and anger at how they couldn't solve them, despite considering themselves smart.

  • Did the creator recommend the random games they played?

    -While the creator jokingly went back and forth, they ultimately decided to recommend the games, though with an air of sarcasm and frustration.

  • What is the creator’s final reflection on random chance and decisions?

    -The creator concludes that random chance can lead to both greatness and disappointment in equal measure, noting that avoiding decisions creates unique memories.

Outlines

00:00

🤖 Embracing Randomness and Rejecting Decisions

The speaker introduces the theme of avoiding decisions, preferring to let random algorithms dictate their actions. They humorously reflect on randomness being a core part of life, as even birth is a result of random chance. The speaker decides to live life without trying to control its direction, preferring to let random outcomes guide them, leading to the choice of playing a game called 'Earth Attack'. The randomness theme is reinforced by the choice of this game from a shady website, which the speaker acknowledges as the most random decision they could make.

05:01

🎮 Struggling with Earth Attack and Reviewing the Game

The speaker begins playing 'Earth Attack' and experiences difficulty controlling the game. They describe the game's lack of responsiveness, inability to move in multiple directions, and frustrating design, which results in the player’s inevitable failure. They comically comment on the futility of their attempts to save the Earth, reflecting on how the game doesn't even save high scores, showing its low quality. Despite this, they maintain a sense of humor and positivity, ultimately concluding that the game presents some challenge, though it lacks polish.

10:02

🧩 Puzzle Game Frustration and Genius Complex

The speaker transitions to playing a puzzle game, which leads to mounting frustration. They struggle with the puzzles, expressing their inability to understand them, despite considering themselves smart. This escalates into humorous self-deprecation and a comical tirade against the game for not making sense. They cycle between confidence in their intellect and frustration with the game's difficulty, leading to an exaggerated declaration of their genius and ultimate victory, albeit through sarcastic self-assurance.

15:05

🎲 The Power of Randomness and the Conclusion of the Journey

The speaker reflects on their experience playing random games, noting how randomness leads to memorable experiences. They conclude that random chance can be both rewarding and frustrating in equal measures. Wrapping up their journey, they hint at the randomness of life as a great equalizer. The speaker closes with a playful message encouraging viewers to embrace randomness and explore random games themselves. They mention upcoming projects, including filming the sequel to 'A Heist with Markiplier', and bid their audience farewell with a lighthearted goodbye.

Mindmap

Keywords

💡Random chance

Random chance refers to the unpredictable outcome of events without any deliberate choice. In the video, the speaker lets an algorithm pick a random game for him, reflecting his desire to avoid making decisions and letting randomness dictate his experience.

💡Sketchy website

A 'sketchy website' is described as one that appears unreliable or untrustworthy. The speaker uses such a website to randomly select a game, emphasizing the unpredictability and potential risks involved in letting questionable sources dictate his decisions.

💡Steam

Steam is a popular video game distribution platform. In the video, the speaker contrasts the games suggested by Steam's curated recommendations with the random games picked by a sketchy website, implying that Steam's recommendations are not truly random.

💡Shadow Wolf Mysteries

This is one of the random games selected by the sketchy website, specifically the 'Bane of the Family Collector’s Edition.' It represents the randomness of the choices the speaker experiences, highlighting the unpredictability of the games he ends up with.

💡Earth Attack

'Earth Attack' is the randomly assigned game the speaker decides to play. It’s a low-profile game with no reviews, further emphasizing the randomness and lack of curation involved in this experiment.

💡Game reviews

Game reviews provide feedback and ratings from users. The speaker notes the absence of reviews for 'Earth Attack,' which reinforces the randomness and obscurity of the game he ended up playing.

💡Alien invasion

In the game 'Earth Attack,' the storyline involves an alien invasion, with the player being the last fighter left to defend Earth. The speaker humorously attempts to immerse himself in the character of a lone pilot trying to save the planet.

💡Futility

Futility refers to the sense of helplessness or inability to achieve success. In the video, the speaker experiences a sense of futility while playing 'Earth Attack,' unable to control his ship properly or defeat the enemies, which he relates to the broader theme of randomness.

💡Game mechanics

Game mechanics are the rules and systems that define how a game works. The speaker struggles with the mechanics of 'Earth Attack,' noting that he can't move in multiple directions or go faster, adding to the challenge and frustration.

💡Let’s Play

A 'Let’s Play' is a popular video format where gamers record themselves playing and reacting to a video game. In the video, the speaker refers to creating a full Let’s Play of 'Earth Attack,' inviting viewers into the random, unpredictable experience.

Highlights

The speaker decides to avoid making any decisions by using a random number generator to choose a Steam game to play.

The concept of randomness is humorously connected to human existence, with the speaker discussing how life itself stems from random chance.

The first random game selected by the sketchy website is 'Shadow Wolf Mysteries: Bane of the Family Collector's Edition,' which surprises the speaker.

A humorous commentary on how random number generators or curated lists like Steam's random feature might not be truly random.

Earth Attack, a completely random game, is highlighted as it has no reviews, marking it as truly random compared to curated Steam games.

The speaker humorously contemplates life, randomness, and fate as they purchase and prepare to play the selected random games.

The speaker critiques 'Earth Attack,' a space shooter game, highlighting its lack of complex mechanics like multi-directional movement and shooting.

Amusing frustrations with the game's limitations, such as not being able to move in two directions at once, are expressed.

An internal monologue about the difficulty of surviving in 'Earth Attack' adds a layer of personal narrative to the gaming experience.

Despite the speaker's efforts, they are unsuccessful in making progress in 'Earth Attack' and provide an honest and humorous review.

The speaker reflects on the futility and randomness of life through their failed attempts in the game, connecting it to larger existential themes.

A witty critique of puzzle games reveals the speaker’s frustrations with puzzle logic and their self-proclaimed intelligence.

The speaker's comical struggle with completing puzzles emphasizes the randomness and unpredictability of their success.

A conclusion is reached where the speaker decides that random chance is what makes life and games memorable, even when frustrating.

The video ends with the speaker recommending the random games despite their flaws and teasing future content related to their gaming adventures.