POE 3.25 Spoilers Day 3: Waypoint QoL & Starting My Build Project- Path Of Exile Settlers of Kalguur
TLDRIn this third day of POE 3.25 teasers, we discuss the Settlers of Kalguur expansion, featuring a soundtrack snippet by composer Camil and quality of life improvements to waypoints. The new waypoint mechanics allow players to activate them by proximity, eliminating the need for direct interaction. Additionally, a community build project aims to test various potential league starters, seeking to identify hidden gems or underwhelming builds, and provide comprehensive guides and footage for players to make informed choices on their builds for the upcoming patch.
Takeaways
- 🎶 The music director of Grinding Gear Games, Camil, posted a snippet of the soundtrack for the 'Settlers of Kalguur' expansion on Twitter.
- 🗺️ Patch 3.25 will introduce quality of life improvements for Waypoints, allowing players to automatically activate them by getting close instead of clicking.
- 🏃♂️ Players will no longer need to click on Waypoints, which should help avoid missing them during gameplay, a common issue in previous versions.
- 🔍 The exact proximity required to activate Waypoints has been hinted at in the script, suggesting a close but not too close range.
- 🤔 There was speculation about hidden information in the video, but it was clarified that the skill mentioned is just an Eye Shot supported by Momentum Support, nothing new.
- 🏰 A community build project is being launched to test various potential League starters for Patch 3.25, aiming to identify builds that scale well beyond the early game.
- 📈 The project aims to address the issue of build optimization, where most effort goes into refining already strong builds, neglecting potentially weaker ones.
- 🌐 The community is encouraged to participate in testing builds up to the Maven, which requires a more well-rounded character and can reveal builds that don't scale well.
- 📚 The goal is to compile write-ups and video footage of different builds, showcasing their performance at various levels for community reference.
- 📹 The footage should not be from the best players but from a more average perspective, to give a realistic view of build performance.
- 🗓️ The project will be organized through a Discord server, which is mentioned in the script but not clickable to avoid spam.
Q & A
What is the main topic of discussion for the third day of teaser season for patch 3.25 in the Path of Exile Settlers of Kalguur expansion?
-The main topic of discussion for the third day of teaser season for patch 3.25 is the Waypoint Quality of Life (QoL) changes that will be implemented in the upcoming Settlers of Kalguur expansion.
What is the significance of the music director's post on the Path of Exile website?
-The music director's post on the Path of Exile website is significant as it provides a short snippet into the work that went into producing the soundtrack for the Settlers of Kalguur expansion.
What is the change to the Waypoints in patch 3.25 that will improve the player experience?
-In patch 3.25, players no longer need to click on the Waypoints; they just need to get fairly close to them to activate them, which will be a welcome change for players who have accidentally run past Waypoints in the past.
Why is the Waypoint change considered a Quality of Life improvement?
-The Waypoint change is considered a Quality of Life improvement because it prevents players from having to backtrack or lose progress by accidentally missing a Waypoint, making the game experience smoother and more enjoyable.
What is the purpose of the community build project mentioned in the script?
-The community build project aims to test and evaluate various potential League starters for patch 3.25, to determine which builds scale well and which may be underperforming or overlooked by the community.
Why is the Maven chosen as the endpoint for testing builds instead of EoE or Xar?
-The Maven is chosen as the endpoint for testing builds because it requires a slightly stronger character overall, which helps identify builds that are good at clearing early parts of the game but may not scale well for end-game content.
What is the issue in build planning that the community build project hopes to address?
-The issue in build planning that the project hopes to address is the tendency for most work to go into optimizing already known good builds, while less attention is given to determining whether some builds are truly terrible or not.
What was the example given in the script about an overlooked build that turned out to be surprisingly good?
-The example given was the Hex Blast Mindblast build, which initially had a huge uptick in interest in the Sanctum League due to advocacy from Korean language content creators, and later became a refined and popular build among the player base.
How does the community build project plan to gather evidence on the effectiveness of various builds?
-The project plans to gather evidence by having a community effort to level lots of builds in the dying days of patch 3.24, recording video footage of these builds, and providing write-ups to share insights on their performance at different levels.
What is the intended outcome of the community build project for the Path of Exile community?
-The intended outcome is to provide the community with valuable insights into the performance of various builds, helping players make informed decisions about which builds to pursue and potentially uncovering some hidden gems or identifying builds that are not viable.
How can interested community members participate in the community build project?
-Interested community members can participate by joining the organizer's Discord server, where the project will be coordinated, and contribute by leveling builds, sharing their experiences, and providing feedback.
Outlines
🎮 Patch 3.25 Teaser and Waypoint Improvements
The first paragraph introduces the third day of teaser season for patch 3.25 in the game, focusing on the Settlers of Calgar expansion. It mentions two pieces of news from the game developer, one being an unofficial post by the music director on Twitter, sharing a snippet of the soundtrack production process for the expansion. The second piece of news is an official announcement about Waypoint changes in the game, which will allow players to activate Waypoints by simply getting close to them, rather than clicking on them. This is a small but appreciated quality of life improvement, especially for players who have accidentally bypassed important Waypoints during their campaign.
📢 Community Build Project and Discord Invitation
The second paragraph discusses an unofficial side project initiated by the speaker, which involves running various character builds to test their viability as potential League starters in patch 3.25. The goal is to identify builds that scale well beyond the early game and to address the issue of build planning, where most effort is put into optimizing already strong builds rather than testing lesser-known ones. The speaker aims to gather evidence on build performance and share it with the community through video footage and write-ups. They also mention an experiment with the 'Glacial Cascade of the Fisher' build, which turned out to be worse than expected. The project will be organized through the speaker's Discord server, and they provide a link to it, cautioning about the need to transcribe the link manually to avoid spam.
Mindmap
Keywords
💡POE 3.25
💡Settlers of Kalguur
💡Waypoint
💡Quality of Life
💡Crossroads
💡Crystal Veins
💡Battlefront
💡League Starters
💡The Maven
💡Build Planning
💡Glacial Cascade
💡Discord
Highlights
Patch 3.25 for the Settlers of Kalguur expansion includes quality of life improvements.
Waypoint changes allow players to activate them by getting close instead of clicking.
The new Waypoint proximity is demonstrated, showing how close players need to be to activate them.
No hidden information was found in the skill showcased in the video.
A community build project is being launched to test potential League starters for patch 3.25.
The project aims to address the issue of build planning and optimization bias towards already strong builds.
The goal is to identify builds that are truly terrible or surprisingly good.
The project will involve testing builds up to the third void Stone, specifically the Maven.
The Maven is chosen over Eer and Xar as it requires a stronger character and better scaling.
A previous example of an overlooked build was the Hex Blast Mindblast setup.
The project will gather evidence and provide information for players considering different builds.
A call for community participation to level multiple builds and share footage is made.
The project will be organized through a Discord server, with a link provided.
The Discord server will be used to collect and share build information and video footage.
The project aims to provide a comprehensive resource for players to evaluate build viability.
A reminder that the project is for players interested in testing builds and not for those valuing permanent solo self-found progress.
The project seeks to identify builds that scale well and perform strongly in early game content.