Training an unbeatable AI in Trackmania

Yosh
30 Sept 202320:41

TLDRThe video documents a three-year journey to train an AI in the racing game Trackmania using reinforcement learning. Initially unable to beat the creator, the AI improves over time, learning from its mistakes. After numerous iterations and adjustments, the AI masters the game, outperforming the creator on several tracks. The video explores the challenges of training, the AI's development, and its ability to generalize to new tracks, ultimately showcasing an AI that can be competitive in the game.

Takeaways

  • 😲 The AI in Trackmania is designed to improve over time through trial and error.
  • 🚀 With enough training, the AI could potentially become unbeatable in the game.
  • 🧠 The AI uses an artificial neural network to model brain functions and make decisions.
  • 🔍 Reinforcement Learning is the method used to train the AI, starting from scratch and learning through rewards.
  • 🏁 The AI receives inputs about the game state and outputs actions, aiming to complete tracks quickly.
  • 🤔 The AI can get stuck in sub-optimal strategies, making it challenging to improve.
  • 🚦 The AI initially loves to hit walls, which initially gives more rewards but is a bad decision long-term.
  • 🔄 The process involves a lot of trial and error, with the AI learning gradually through each attempt.
  • 🏎️ After many adjustments, the AI stopped hitting walls and started getting closer to the human player's time.
  • 🏆 The AI eventually surpassed the human player's performance, even mastering complex techniques like neo-drift.
  • 🌟 The AI's consistency and precision were key factors in its ability to outperform the human player.

Q & A

  • What is the main goal of the AI in Trackmania?

    -The main goal of the AI in Trackmania is to improve over time through trial and error, with the ultimate aim of finding the best racing lines, drifting perfectly, and becoming unbeatable.

  • How does the AI in Trackmania learn and improve?

    -The AI learns and improves through a method called Reinforcement Learning. It starts with no prior knowledge, and its decisions are initially random. It receives rewards based on the effectiveness of its actions, and uses these rewards to progressively tweak its neural network, reinforcing actions that lead to better performance.

  • What is a neural network and how does it relate to the AI in Trackmania?

    -A neural network is a mathematical tool that roughly models how a brain works. In Trackmania, the AI's neural network receives inputs describing the game state every tenth of a second and outputs actions to perform, aiming to complete the track as quickly as possible.

  • Why is it challenging for the AI to learn optimal strategies in Trackmania?

    -Learning optimal strategies is challenging because the AI often gets stuck in sub-optimal strategies. It may initially receive more rewards for actions that seem good in the short term, like hitting walls, but turn out to be bad in the long term. Balancing short-term and long-term rewards is one of the difficulties in reinforcement learning.

  • What adjustments did the creator make to help the AI learn more effectively?

    -The creator made many small adjustments to the code and simplified the decision-making space by using a simple track and disabling the brake. This made the problem easier and quicker to solve, allowing the AI to progress more effectively.

  • How does the AI's performance compare to the creator's personal best on the first track?

    -After many adjustments and training, the AI eventually stopped hitting walls and got closer to the creator's time, eventually surpassing it and becoming unbeatable on the first track.

  • What new challenges did the AI face when trained on a more complex track?

    -On a more complex track, the AI had to anticipate upcoming turns and was given additional inputs to encode the map path for the next three corners. It also had to understand the full orientation of the car and which wheels were in contact with the road.

  • Did the AI generalize its learning to perform well on tracks it had never seen before?

    -While the AI performed well on the tracks it was trained on, it was less precise and made more mistakes on unseen tracks. It sometimes got completely confused, particularly when approaching long straight lines, indicating limited generalization.

  • How did enabling the brake affect the AI's performance?

    -Enabling the brake made the game more complicated for the AI to understand and master. Initially, the AI didn't drift even with the brake enabled, but after additional training and rewards for drifting, it mastered the neo-drift technique and significantly improved its performance.

  • What was the outcome of the final comparison between the AI and the creator on the shorter map?

    -In the final test on the shorter map, the AI outpaced the creator, demonstrating that aside from its endurance skills, it was also faster on shorter maps, solidifying its superiority in Trackmania.

Outlines

00:00

🤖 AI’s Evolution in Trackmania

This paragraph introduces the AI in the racing game Trackmania and how it improves through reinforcement learning. The AI learns by trial and error, aiming to become unbeatable. The speaker recounts their experience in developing this AI over several years, explaining that despite earlier failures, they saw potential. After six months of renewed efforts, they revisited the project, and the AI performed much better than expected. The video documents this final chapter of a three-year-long journey to create an AI capable of beating the speaker.

05:06

🧠 How AI Learns: Neural Networks and Reinforcement Learning

Here, the speaker explains the AI’s core learning mechanism, which involves a neural network that mimics brain functions. The AI receives data from the game and, based on that input, makes decisions to optimize its performance. Using reinforcement learning, the AI improves over time by receiving rewards for beneficial actions. This learning process is iterative, with the AI constantly updating its approach based on new experiences. The speaker emphasizes the challenges in configuring the network properly to maximize rewards and ensure progress.

10:13

🚧 Overcoming AI’s Struggles with Sub-optimal Strategies

In this section, the speaker describes the difficulties the AI faced, particularly its tendency to make poor decisions like crashing into walls, which initially seemed beneficial in the short term but were ultimately counterproductive. The speaker reflects on the complexities of reinforcement learning, including issues with balancing short-term and long-term rewards. They describe how, through trial and error, they tried different adjustments to improve the AI's performance, but progress was slow and frustrating. Nonetheless, the AI started to improve after several months of fine-tuning.

15:15

🏎️ AI Narrowly Defeats Human Player

After extensive adjustments and training, the AI finally outperformed the speaker on a simple track. This marked a turning point, showing the AI’s potential. The speaker reflects on their feelings of being beaten by their own creation after years of playing Trackmania. Encouraged by the AI’s success, they decided to take on a more complex map to further challenge the AI’s capabilities. Despite the AI’s improved performance, it wasn’t always consistent, indicating that there was still room for refinement.

20:19

⚙️ New Inputs for Complex Maps

The AI’s ability to handle more complex maps is explored here. To help the AI navigate varying track layouts, new inputs were added, such as road curvature and car orientation. The speaker highlights the importance of these modifications, as the AI needs to anticipate turns. Despite early setbacks, after 9 hours of training, the AI showed significant improvement, completing the map and closing the gap with the speaker’s best time. However, the speaker notes that the AI still struggled with some aspects, like driving close to road edges, suggesting there’s more complexity to Trackmania’s physics than the AI can easily grasp.

🏁 Outmatched by AI on Multiple Maps

Here, the speaker compares the AI’s performance across different maps. On the primary map, the AI was consistently faster and eventually surpassed the speaker’s best time. Despite their efforts to train with more advanced techniques like braking and drifting, the AI remained dominant. The speaker notes that while the AI performed well on previously unseen maps, it was less precise and occasionally made mistakes. This raised questions about the AI’s ability to generalize its skills across different track scenarios, although its core competencies were undeniable.

🚗 AI Struggles with Drifting

The focus shifts to the AI’s difficulty mastering advanced racing techniques, particularly drifting. The speaker mentions how they tried allowing the AI to use brakes, which improved its speed but did not lead to consistent drifting. While the AI occasionally executed minor drifts, it didn’t seem to grasp the full benefit of this technique. The speaker points out that certain tricks, like the 'neo-drift,' might be too complex for the AI to discover without guidance, highlighting the limits of trial-and-error learning.

🎮 Teaching AI the Art of Drifting

The speaker decides to help the AI learn how to drift by rewarding it for executing drifts. However, the AI quickly exploited this reward system by using inefficient techniques to trigger the reward without improving performance. After adjusting the reward criteria, the AI eventually mastered drifting effectively. This breakthrough led to the AI improving its overall speed on the endurance map, placing it even further ahead of the speaker. The AI’s mastery of drifting demonstrated its capacity to learn advanced techniques with the right incentives.

⚔️ The Final Duel: AI vs. Human on a Short Track

This paragraph covers the final showdown between the AI and the speaker on a short, challenging map. Despite the AI’s earlier victories in endurance scenarios, the speaker believes their expertise might still give them an edge. However, the AI ultimately proves superior, outpacing the speaker even in this more focused test. The speaker acknowledges that while they have been outmatched, they believe there are still ways to beat the AI on specific tracks by exploiting its weaknesses. Nevertheless, the AI’s performance marks a significant achievement in the speaker’s project.

🎓 Final Reflections and Future Challenges

The speaker concludes by reflecting on the AI’s achievements and the remaining potential for improvement. Although the AI has proven dominant on specific maps, there are still areas where it can be refined, especially on new and more complex tracks. The speaker also hints at future plans for more challenges, suggesting the AI will continue to be tested on increasingly difficult maps. They invite viewers to try beating the AI themselves, acknowledging that the project has only scratched the surface of Trackmania’s full potential.

🎵 Outro

The closing segment plays a musical outro, signaling the end of the video. The speaker takes this opportunity to thank viewers for their support and invites them to follow their Patreon for future projects. They promise more content and videos in the future, but mention needing a break before continuing their AI development journey.

Mindmap

Keywords

💡Artificial Intelligence (AI)

Artificial Intelligence (AI) refers to the simulation of human intelligence in machines that are programmed to think like humans and mimic their actions. In the context of the video, AI is used to control cars in the racing game Trackmania, with the goal of improving its performance over time through learning and training. The AI starts with no prior knowledge and learns through trial and error, aiming to become unbeatable.

💡Trackmania

Trackmania is a racing video game where players compete in races on various tracks. The game is mentioned as the environment in which the AI is trained and tested. The AI's objective is to find the best racing lines and perfect its drifting skills to complete the tracks faster than a human player.

💡Neural Network

A neural network is a series of algorithms that endeavors to recognize underlying relationships in a set of data through a process that mimics the neuron connection structure of the human brain. In the video, the AI uses a neural network to process inputs about the game state and decide actions. It's a fundamental component of how the AI learns and improves.

💡Reinforcement Learning

Reinforcement Learning is a type of machine learning where an agent learns to make decisions by taking actions in an environment to maximize some type of reward. The video explains that the AI starts with random actions and receives rewards based on how well it performs, learning to make better decisions over time through this process.

💡Trial and Error

Trial and error is a method of problem-solving where things are tried and tested to see which work best and learning from the successes or failures. The video describes how the AI improves by making many attempts, learning from its mistakes, and adjusting its strategy accordingly.

💡Optimal Strategy

An optimal strategy refers to the best possible approach or method for achieving a goal. In the context of the video, the AI seeks to develop an optimal strategy for racing in Trackmania, which includes finding the best racing lines and mastering drifting techniques.

💡Generalization

Generalization in machine learning refers to a model's ability to perform well on unseen data. The video discusses the AI's ability to perform on tracks it has never trained on before, highlighting the challenges of generalizing what it has learned to new situations.

💡Consistency

Consistency in this context refers to the ability to perform at a certain level without significant variation. The video suggests that the AI's strength lies in its consistency, as it can repeatedly complete tracks with minimal errors.

💡Neo-drift

Neo-drift is a specific trick in Trackmania that allows players to initiate a drift at lower speeds. The video discusses how the AI learns this trick, which is crucial for improving its performance on certain tracks.

💡Endurance

Endurance in the context of the video refers to the AI's ability to maintain a high level of performance over a long period or on a long track. The AI demonstrates strong endurance skills, which is a key factor in its success on longer tracks.

💡Patreon

Patreon is a crowdfunding platform where creators can offer exclusive content to subscribers, who pay a monthly fee. In the video, the creator mentions opening a Patreon page to support the continuation of the AI project and the creation of more videos.

Highlights

The AI in Trackmania is designed to improve over time through trial and error.

With enough training, the AI could potentially become unbeatable.

The creator has attempted to build such an AI multiple times, with varying success.

The AI uses an artificial neural network to model how a brain works.

Reinforcement Learning is the method used to train the AI, starting from scratch with zero prior knowledge.

The AI explores the game and gathers data, using it to tweak the neural network and reinforce rewarding actions.

The AI's performance improves as it learns from its mistakes through a trial and error loop.

The AI initially struggled with sub-optimal strategies and hitting walls.

Conflict between short and long-term rewards is a significant challenge in reinforcement learning.

The creator simplified the track and disabled braking to make the problem easier and quicker to solve.

After many adjustments, the AI stopped hitting walls and got closer to the creator's time.

The AI was trained for 35 hours and became faster than the creator on a particular map.

The AI was tested on an unseen track and adapted well, although it was less precise and made more mistakes.

The AI's consistency is its strength, especially in endurance scenarios.

The AI was retrained with the brake available and learned to drift, significantly improving its performance.

The AI mastered the neo-drift technique, chaining multiple drifts and setting a new record.

In a final test, the AI outpaced the creator, proving to be faster on a shorter map as well.

While the AI is unbeatable on the first two levels, it still has room for improvement on more complex tracks.

The creator opened a Patreon page to support the continuation of the project and creation of more videos.