How much do Midjourney AI fast hours ACTUALLY cost? COST PER IMAGE!
TLDRThe video explores the costs associated with using MidJourney's fast rendering mode beyond the subscription allowance. It explains that the additional cost is $4 for every 60 minutes of render time and provides a detailed breakdown of the expenses per image, considering various factors like complexity and quality. The creator conducts tests with different MidJourney versions and actions, sharing the average costs and render times, ultimately helping users understand how many images they can generate within a $4 budget for 60 minutes of rendering.
Takeaways
- 📊 Running out of mid journey's fast time? It costs $4 for every 60 minutes of continued render time with metered incremental billing.
- 💰 The cost of fast rendering is due to the use of GPU units, with each image's cost depending on its complexity and quality.
- 🕒 Once fast time hits zero, users are notified and can choose to enable incremental billing or switch to relax mode to extend render time.
- 🚀 The video aims to clarify the cost per image for users, as the $ per 60 minutes metric can be confusing for beginners.
- 📸 Initial grid generation is more expensive as it involves the initial creation of ideas, thus requiring more GPU usage.
- 🧠 The video presents a detailed breakdown of 15 different combinations of mid-journey versions and actions, providing cost per image and average render times.
- 🔄 15 combinations were tested with 3 generations each to ensure a reliable cost per image metric.
- 📈 The results show that 'mj test photo' is the most expensive option, followed by 'mj test', with 'v3' being significantly cheaper.
- ⏱️ Re-rolling and initial grids are more expensive than upscaling and variations due to the heavier GPU usage required for the former actions.
- 💡 The video concludes with a summary table showing the average cost per image and the number of images one can produce with $4 spent on 60 minutes of render time.
- 🎥 The presenter encourages viewers to study the numbers and find the video useful, inviting likes, subscriptions, and anticipation for future content.
Q & A
What happens when you run out of fast time in your subscription?
-When you run out of fast time, you can continue using fast mode by enabling metered incremental billing at a cost of four dollars per 60 minutes of render time.
How can you purchase more fast minutes?
-You can purchase more fast minutes by turning on metered incremental billing, which allows you to buy additional 60 minutes of render time for four dollars.
Why does fast rendering incur extra fees?
-Fast rendering incurs extra fees because it requires the use of GPU graphics processing units to generate and render images, which depends on the complexity and quality of the images.
What happens when your fast time hits zero?
-When your fast time hits zero, you receive notifications warning you of the remaining fast hours. You can then choose to enable incremental billing or switch to relax mode, which will take longer to complete your job.
How does the cost per image vary with different actions in Midjourney?
-The cost per image varies with different actions such as creating an initial grid, re-rolling, upscaling variations, and remasters. Initial grids and re-rolling are more expensive due to the heavy GPU usage required for the creation process.
What is the significance of the 'fast metered' status in the rendering process?
-The 'fast metered' status indicates that you are using fast mode beyond your subscription allowance, and the rendering costs are being metered and charged accordingly.
How can you calculate the average cost per image for Midjourney?
-To calculate the average cost per image, you run multiple tests with different combinations of Midjourney versions and actions, then take the average cost of the images generated.
What is the average render time for a 60-word prompt in Midjourney?
-The average render time for a 60-word prompt in Midjourney is approximately 0.03 hours or 1.8 minutes.
How many images can you produce with four dollars spent on 60 minutes of render time?
-The number of images produced depends on the average cost per image. For example, with the initial grid and test photo, you can produce 33 images, while with variations and version 3, you can produce up to 200 images.
What is the most cost-effective Midjourney version for producing images?
-Version 3 (v3) is the most cost-effective Midjourney version for producing images, as it is significantly cheaper than the test and test photo versions.
How can the information in the video script help users manage their Midjourney usage?
-The information helps users understand the cost implications of different actions in Midjourney, allowing them to make informed decisions on how to optimize their usage and manage their渲染时间 and expenses.
Outlines
💰 Understanding Mid Journey's Metered Incremental Billing
The paragraph discusses the costs associated with using Mid Journey's fast mode after the subscription's included fast time has been exhausted. It explains that the additional cost is $4 for every 60 minutes of render time and introduces the concept of metered incremental billing. The speaker aims to clarify the cost per image, which can be confusing for beginners, and attributes the extra fees to the use of GPU units for image rendering. The video will provide a breakdown of Mid Journey's charges and offer an approximate cost per image, acknowledging that individual costs may vary based on factors like prompts and quality settings.
📊 Comprehensive Analysis of Mid Journey Costs
This paragraph presents a detailed analysis of Mid Journey's costs by running various tests with different combinations of actions and versions. The speaker calculates the average cost per image for 15 different combinations, including initial grids, re-rolling, upscaling variations, and remasters, using three different Mid Journey versions. The results are displayed in a summary table, showing the average cost per image and the average time taken for each combination. The speaker emphasizes that while the numbers are not perfect, they provide a good estimate of the costs involved. The video concludes with a second table that helps users calculate how many images they can produce with a $4 budget for 60 minutes of render time.
Mindmap
Keywords
💡Mid Journey
💡Fast Mode
💡GPU Graphics Processing Units
💡Metered Incremental Billing
💡Cost Per Image
💡Prompts
💡Render Time
💡Initial Grid
💡Re-rolling
💡Upscaling and Variations
💡Average Cost and Time
Highlights
The video discusses the cost implications of running out of mid journey's fast time during a subscription and continuing to use fast mode.
The additional cost for using fast mode after the subscription's fast time has been exhausted is four dollars per 60 minutes of render time.
To continue using fast mode beyond the included subscription time, one can enable metered incremental billing.
The video aims to clarify the confusing metric of cost per 60 minutes by providing a breakdown of the cost per image.
Fast rendering incurs extra fees due to the need for GPU graphics processing units, which are required to generate and render images.
The complexity and quality of the images determine the varying amounts of GPU usage required for each image generation.
The video presents a method to derive a cost per image metric with mid journey, acknowledging that individual costs may vary based on several factors.
When fast time hits zero, users receive notifications and are given options to either enable incremental billing or switch to relax mode.
The video creator sets a spending limit of ten dollars for incremental billing to understand the costs involved with using fast hours outside of the subscription allowance.
The video includes a detailed test of 15 different combinations of mid-journey versions and actions, aiming to provide a reliable cost per image metric.
The test results show that the mj test photo is the most expensive option, followed by the mj test, with version 3 being significantly cheaper.
Initial grids and re-rolling are more expensive than upscaling and variations due to the heavier GPU usage required for the initial creation and idea generation.
Upscaling and variations are less GPU heavy as they only require slight alterations or resolution increases to the main image already developed.
The video concludes with a summary table showing the average cost per image for different combinations and the average time each took to render.
A second table calculates how many images can be produced with four dollars spent for 60 minutes of render time, based on the average cost per image.
The video encourages viewers to study the presented numbers to understand the cost-effectiveness of different image generation options with mid journey.
The video ends with a call to action for viewers to like and subscribe for more content, highlighting the usefulness of the information provided.