Polar Patriots is the Worst Warbond So Far - Helldivers 2
TLDRThe video script discusses the newest war bond in Helldivers 2, titled 'Polar Patriots,' which the speaker considers to be the worst so far. The critique focuses on the weapons and armor included in the war bond, arguing that they are not as effective or enjoyable to use as expected. The 'Tenderizer' assault rifle is compared unfavorably to the 'Liberator' due to its limited shots and similar damage output. The 'Motivational Shocks' are criticized for their lack of a noticeable effect, and the 'Pummeler SMG' for its inconsistency in stunning enemies. The 'Incendiary Impact Grenade' and 'Purifier' are praised for their unique features, but concerns are raised about the necessity of using them over existing weapons. The speaker also expresses disappointment with the armor options, suggesting that new passive abilities related to the snow theme would have been more appealing. The video concludes with a broader critique of the game's balance, stating that the focus on making players feel weak and the game more challenging is not good game design and is detrimental to the player's enjoyment.
Takeaways
- 🔫 The Tenderizer, a weapon in the Polar Patriots Warbond, is criticized for having less shots and recoil compared to the Liberator but the same damage, making it seemingly overpowered.
- 🚑 Motivational Shocks, which allow Helldivers to recover faster from slowdowns, are considered underwhelming and not as effective as Muscle Enhancement.
- 🔨 The Pumer SMG is said to have concussive force to stun certain monsters, but its inconsistency and inability to stun Devastators make it a poor choice.
- 💣 The Incendiary Impact Grenade is praised for its instant explosion damage and lingering fire effect, which damages enemies that enter the blast area.
- 🔥 The Purifier weapon is compared to the Scorcher, with more damage and armor penetration but a slower charge-up time, making it less desirable.
- 🤔 The Deagle is mentioned with skepticism due to its high damage but the speaker hasn't tried it, emphasizing fun over effectiveness.
- 🏔 The Scout and Kodiak armors are introduced without new passives, and the Winter Warrior armor's passive is desired to help with movement on snow maps.
- 👎 The Democratic Donation Warbond is compared negatively to the Polar Patriots, with both being considered bad and causing a decrease in excitement for new Warbonds.
- 😤 The speaker expresses frustration with the game's balance, accusing the developers of making the game less enjoyable by nerfing popular weapons and not making new ones compelling.
- 👀 There's a call for Primary Weapons to be more effective against smaller enemies, as they currently feel less useful and impactful in gameplay.
- 📉 The overall sentiment is that the new Warbond content is not well-received, and the continuous changes are perceived to be detrimental to the game's health and player engagement.
Q & A
What is the speaker's opinion on the newest war bond in Helldivers 2?
-The speaker considers the newest war bond, Polar Patriots, to be the worst war bond so far in Helldivers 2.
What is the main issue with the Tenderizer weapon?
-The main issue with the Tenderizer is that it has 10 less shots and five less recoil compared to the Liberator, but it has the same damage, which the speaker finds to be not good.
What is the speaker's view on the Motivational Shocks?
-The speaker believes that Motivational Shocks are not very useful because they only allow Helldivers to recover faster after being slowed by an attack, and this can be achieved with muscle enhancement, which provides more bonuses.
How does the Pumer SMG perform against medium mobs?
-The Pumer SMG is supposed to provide concussive force and stun certain monsters, but the speaker finds it inconsistent at stunning medium mobs.
What does the speaker like about the Incendiary Impact Grenade?
-The speaker likes the Incendiary Impact Grenade because it provides explosion damage of 150, which is instant, and leaves behind a fire trail that does fire damage to those who walk inside it.
What is the speaker's opinion on the Purifier weapon?
-The speaker does not think the Purifier is a good choice because it requires charging up shots and has more damage but not enough to compensate for the time taken to charge, making it less desirable than the Scorcher.
What is the speaker's suggestion for the Scout armor?
-The speaker suggests that a new passive that allows the wearer to walk through snow without being penalized as much would be a good addition for the Scout armor.
Why does the speaker think the game developers are 'killing the game'?
-The speaker believes that by consistently releasing war bonds that are not good and nerfing popular weapons, the game developers are making the game less enjoyable and driving players away.
What does the speaker think about the balance of primary weapons in the game?
-The speaker thinks that primary weapons should be effective against small and medium enemies and feel impactful, but currently, they feel less than half decent and not fun to use.
What is the speaker's view on the importance of team play in Helldivers 2?
-The speaker believes that while Helldivers 2 is a team-based game, relying on the team to have a good time is not ideal and that weapons should be more useful on their own.
What does the speaker suggest to improve the war bonds?
-The speaker suggests that if every weapon had a medium armor pin, it would improve the balance, leaving only a couple of weapons as good, which would be an improvement over the current state.
Outlines
🤔 Critique of New War Bond Weapons
The speaker begins by expressing disappointment in the newest war bond, focusing on the 'Polar Patriots' weapon set. They critique the 'Tenderizer' for having less shots and recoil compared to the 'Liberator', questioning its stopping power despite the description suggesting more damage. The 'Motivational Shocks' are mentioned as underwhelming, with the suggestion that 'Muscle Enhancement' offers better benefits. The 'Pummeler SMG' is criticized for its inconsistency in stunning medium-sized mobs, and the speaker ponders its purpose if it can't stun Devastators. The 'Incendiary Impact Grenade' and 'Purifier' are praised for their unique features, but the 'Purifier' is compared unfavorably to the 'Scorcher' due to its charge-up time. The speaker also expresses a desire for more fun and balanced weapons rather than just powerful ones.
😕 Disappointment in War Bond Content
The speaker continues to discuss their dissatisfaction with the war bond content, comparing the current war bond to the 'Democratic Donation' war bond, which was also initially disappointing. They cover the 'Thermite Grenade', 'Adjudicator', 'Eruptor', 'Booster Expert Extraction', 'Grenade Pistol', and 'Exploding Crossbow', noting that these weapons were either not useful or got nerfed to the point of being less effective. The speaker emphasizes that poorly received war bonds and patches can decrease player excitement and engagement, ultimately harming the game. They also touch on the game design issue of making players feel weak and the game more challenging without it being a true difficulty increase.
😤 Frustration with Game Balance and Weapon Usability
The speaker concludes with a strong critique of the game's balance, particularly regarding primary weapons. They argue that these weapons should be effective against smaller enemies and feel impactful, but currently feel more like mere accessories unless they are one of the few powerful options. The speaker expresses frustration with the idea that relying on a team is necessary for a good time in a game, and criticizes the developers for nerfing good weapons and not providing enough viable alternatives. They end with a personal anecdote about wanting to use the SMG and ballistic shield but finding the SMG ineffective, leading them to switch to a different game.
Mindmap
Keywords
💡Polar Patriots
💡Tenderizer
💡Stopping Power
💡Motivational Shocks
💡Pummeler SMG
💡Concussive Force
💡Incendiary Impact Grenade
💡Winter Warrior
💡Kodiak Armor
💡Warbonds
💡Game Balance
Highlights
The newest war bond, Polar Patriots, is considered the worst so far in Helldivers 2.
The Tenderizer weapon has 10 less shots and five less recoil compared to the Liberator but the same damage.
The description of the Tenderizer is misleading as it suggests more stopping power but delivers the same damage as the Liberator.
The Motivational Shocks ability is underwhelming and offers minimal noticeable difference when compared to Muscle Enhancement.
The Pumer SMG has a concussive force that can stun certain monsters but is inconsistent and not effective against Devastators.
The Incendiary Impact Grenade is a good addition, offering instant explosion damage and a fire trail for additional damage.
The Purifier weapon is similar to a Scorcher but requires charging, making it less appealing due to the slower pace of combat.
The Deagle weapon is not discussed in detail, but the speaker expresses enthusiasm for the idea of having two Deagles for fun.
The Scout and Kodiak armors are introduced, but the lack of new passives makes them less exciting.
The Winter Warrior armor's passive ability is criticized for not being as useful as a passive that would allow easier movement through snow.
The war bond's overall quality is compared unfavorably to the Democratic Donation war bond, which also had issues upon release.
The Thermite Grenade and Adjudicator weapon were initially problematic but have seen some improvements.
The Eruptor weapon was powerful at launch but was nerfed to a point where it became less effective and less favored by players.
The Booster Expert Extraction Pilot ability is considered boring and not exciting for players.
The Grenade Pistol is highly praised as an amazing weapon within the war bond.
The Exploding Crossbow was initially liked but was nerfed, reducing its explosion radius and making it less desirable.
The speaker criticizes the game developers for making new content updates that do not excite the player base, which can harm the game's popularity.
The video concludes with a plea for better game design and weapon balancing to ensure new content is engaging and fun to use.