Game Design with Stable Diffusion Forge UI & Photoshop
TLDRIn this tutorial, the creator demonstrates the process of designing a match-three game named 'Jungle Piques' using Stable Diffusion and Photoshop. They begin by designing a logo with a black brush and symmetry in Photoshop, then refine it using Stable Diffusion Forge UI with Juggernaut XL model. The tutorial covers the use of control net with a canny model for better image control, and the application of various settings like sampler, control weight, and mode. The creator also discusses the use of high-resolution fix and upscaler for image enhancement. They proceed to design a loading bar, landscape, and game items, experimenting with different prompts and art styles for consistency. The video concludes with the creation of a cursor icon and the final assembly of the game's menu screen, showcasing a cohesive design that fits the game's theme.
Takeaways
- 🎨 The video demonstrates the process of creating a game design for a fictional match-three game called 'Jungle Piques' using Stable Diffusion and Photoshop.
- 🖌️ The presenter starts by designing a logo using Photoshop with a black brush and symmetry, suggesting that the logo might be better designed after the game for better matching.
- 🤖 The use of Stable Diffusion Forge UI and the Juggernaut XL model from Civit AI is highlighted, with instructions on how to install and use the model within the Stable Diffusion environment.
- 📚 A Canny model from a specific page is used in conjunction with Stable Diffusion for more control over the image generation process.
- 🔍 The presenter discusses the use of various settings in Stable Diffusion such as the sampler, control net, control weight, and control mode to fine-tune the image generation.
- 📈 The importance of using a fixed seed for consistency when experimenting with different prompts and art styles is emphasized.
- 🖼️ Techniques for refining the generated images, such as using the high-resolution fix and the d8 X2 upscaler, are explained.
- 🌿 The process of creating game elements like a loading bar, landscape, and grid for gem placement is shown, with a focus on using AI to generate unique and interesting designs.
- 🔄 The presenter encounters and overcomes a technical error (nontype error) by adjusting the image dimensions to be divisible by 64 for the Stable Diffusion model to work properly.
- 🎨 The use of color in sketches to help AI better identify and generate specific elements of the game design is discussed.
- 🔍 The presenter shares tips on how to use image-to-image mode in Stable Diffusion to refine and enhance the generated images.
- 📹 The final steps include using DP Animation Maker to animate parts of the game design and refining the game items and cursor icon in Photoshop for the final game interface.
Q & A
What is the name of the match three fictional game being designed in the video?
-The name of the match three fictional game being designed is 'Jungle Piques'.
Which software is used to draw the logo for the game with a black brush on a white background?
-Photoshop is used to draw the logo for the game with a black brush on a white background.
What is the name of the model used in Stable Diffusion Forge UI for this game design?
-The model used in Stable Diffusion Forge UI for this game design is Juggernaut XL.
What is the version number of the Juggernaut XL model used in the video?
-The version number of the Juggernaut XL model used in the video is 10, which is denoted with the Roman numeral X.
What is the purpose of using a fixed seed in the Stable Diffusion process?
-A fixed seed is used in the Stable Diffusion process to allow for consistency while making adjustments to the prompt and to see how changes affect the generated image.
How can one upscale the generated image in Stable Diffusion?
-One can upscale the generated image in Stable Diffusion by using the high resolution fix feature, selecting a fixed seed, and using an upscaler like d8, X2 with a denoising strength set to 0.3 and an upscale factor of two.
What tool in Photoshop is suggested for fixing imperfections in the logo?
-The 'remove tool' in Photoshop is suggested for fixing imperfections in the logo.
What is the name of the control net model used in the video?
-The control net model used in the video is the Coya control light XL canny model.
How does the creator ensure consistency in the game design elements?
-The creator ensures consistency in the game design elements by using the same art style and control net settings across different elements, such as the loading bar, buttons, and game items.
What software is used to animate parts of the image, like the torch and the waterfall?
-DP Animation Maker is used to animate parts of the image, like the torch and the waterfall.
How does the creator use the chat GPT to assist in the game design process?
-The creator uses chat GPT to generate prompts for the Stable Diffusion process, which helps in creating game elements like logos, menus, backgrounds, and other design assets.
What is the final step in preparing the game item icons before using them in the game design?
-The final step in preparing the game item icons is to remove the background in Photoshop and test them on the menu screen to see how they look within the game's context.
Outlines
🎨 Game Design Process with Stable Diffusion and Photoshop
The video script details the process of creating a design for a fictional match-three game named 'Jungle Piques'. The creator begins by designing a logo using Photoshop with a black brush on a white background and symmetry feature. They then use Stable Diffusion Forge UI with the Juggernaut XL model to generate a style that matches their prompt. The creator also discusses the use of control net with a canny model for better control over the generated images. They mention the use of DPM++ 2m Caris sampler with specific settings and the process of refining the logo by removing imperfections and cutting it out from the white background. The creator also talks about using chat GPT for design ideas and concludes the paragraph by creating a loading bar with a Mayan sculpture theme, again using Stable Diffusion with control net and specific art styles.
🌿 Creating a Game Background and UI Elements
The second paragraph describes the process of creating a game background with a Mayan jungle theme. The creator sketches a landscape with a torch, walls, and exotic plants, and then uses color to help the AI better identify elements in the scene. They use the image-to-image feature in Stable Diffusion with control net enabled to generate the background. The creator also discusses troubleshooting a nontype error by adjusting the width and height of the image to be divisible by 64. They then upscale the generated image and proceed to create additional UI elements such as a grid for the game window, buttons with a Mayan theme, and game items like gems. Each element is crafted with a consistent style using a combination of Photoshop and Stable Diffusion, with the creator providing insights into refining prompts and using control net for better results.
🔍 Final Touches and Cursor Design
In the final paragraph, the creator focuses on adding the final touches to the game design. They use DP Animation Maker to animate parts of the image, such as the torch and waterfall. The creator also refines the grid for the game window by adding a dark rectangle behind the gems for better contrast. For the button design, they use a round rectangle with contrasting text and apply image-to-image processing with control net to maintain the Mayan theme. The creator discusses adjusting the denoise strength to achieve a more 3D look for the buttons. They also touch on the design of game items, using shapes in Photoshop and Stable Diffusion to generate gems with a consistent style. Lastly, the creator sketches a cursor icon in Photoshop and uses text-to-image processing with control net to generate a stone spear-like cursor, which they then test on the menu screen.
Mindmap
Keywords
💡Stable Diffusion
💡Photoshop
💡Match Three Game
💡Juggernaut XL
💡ControlNet
💡Prompt
💡Denoising Strength
💡High-Resolution Fix
💡Art Styles
💡Game Assets
💡Canny Model
Highlights
Demonstration of using stable diffusion and Photoshop to design a match-three game named Jungle Piques.
Starting with logo design using Photoshop and symmetry feature.
Utilization of stable diffusion Forge UI with Juggernaut XL model for style matching.
Inclusion of control net with the Coya control light XL canny model for precise image processing.
Use of DPM plus plus 2m Caris sampler with specific sampling steps and pixel settings.
Adjusting control weight and mode based on the image and prompt for better results.
Employing a fixed seed for consistent experimentation with the prompt.
Using saved art styles like '3D game asset' to generate game elements.
Technique of adding weight to important parts of the prompt for better AI understanding.
High resolution fix using d8 X2 upscaler for enlarging the generated images.
Refinement of generated logo in Photoshop by removing imperfections and cutting out the background.
Suggestion to use chat GPT for design ideas when lacking inspiration.
Creating a loading bar with a Mayan sculpture theme using sketch and AI generation.
Use of image-to-image tab in stable diffusion for refining and upscaling sketches.
Troubleshooting a nontype error by ensuring image dimensions are divisible by 64.
Incorporating colors in sketches to guide AI towards desired outcomes.
Using DP Animation Maker to animate parts of the game interface.
Designing a grid for game gems with contrast and testing it on the background.
Creating game buttons with consistent style and using control net to maintain text contour.
Crafting game items in Photoshop and using stable diffusion to generate them in the game's art style.
Adjusting the prompt and denoising strength for variations in game item designs.
Designing a cursor icon in Photoshop and refining it using stable diffusion with control net.
Final assembly and testing of the game's menu screen with all designed elements.