CASCADEUR + ComfyUI//Installing motion controllers on ANY 3d model//Styling in ComfyUI

Erin Bondareva
30 Jul 202412:59

TLDRThis tutorial guides viewers through the process of animating a 3D model using a combination of software like Cascor and ComfyUI. It covers importing a model, installing motion controllers, and refining animations from the Mixamo website. The creator also demonstrates how to upscale and render the final animation, providing a workflow and materials for download on Patreon. The lesson is aimed at those interested in 3D animation, offering a step-by-step approach to bring a character to life.

Takeaways

  • 😀 The tutorial covers the entire process of creating an animation from animating a 3D model to upscaling and final scene generation in ComfyUI.
  • 🎨 The presenter demonstrates how to install motion controllers on any 3D model with a grid and skeleton in the 'C' program.
  • 🔍 The video shows how to assign pre-made movements from the 'Mixamo' website to a character for refinement.
  • 📚 A free model of an 'Anima boy' is downloaded from the 'Sketchfab' website for the purpose of the tutorial.
  • 🤖 The 'Cascadeur' program is used for animating the character, emphasizing the importance of a model having a grid and a skeleton for animation.
  • 🔄 The process includes refining the animation by correcting poses and adjusting keyframes for smoother transitions.
  • 👨‍🎨 The video explains how to manually assign controls to the character when the program does not fully recognize the character's body points.
  • 🖼️ The tutorial also covers the exportation of the animation to different formats, including a frame-by-frame sequence or an MP4 video.
  • 🛠️ Blender is used in conjunction with ComfyUI for additional animation and camera setup, highlighting the workflow's adaptability.
  • 🔧 The presenter discusses the use of various nodes in ComfyUI for stabilizing animations and upscaling the video for better quality.
  • 🔄 The importance of adjusting the number of frames per second and the output video format is emphasized for the final rendering process.
  • 📁 Materials and the workflow for the lesson are available for download on the presenter's Patreon, with a link provided in the video description.

Q & A

  • What is the main focus of the lesson in the provided transcript?

    -The main focus of the lesson is to demonstrate the process of installing motion controllers on a 3D model, animating it, and then styling and upscaling the animation in ComfyUI.

  • Where can one find free and paid 3D models for animation?

    -One can find free and paid 3D models on the Sketchfab website, as mentioned in the transcript.

  • What software is used for animating the character in this lesson?

    -The software used for animating the character in this lesson is 'Cas', which is tailored specifically for animation.

  • What is required for a 3D model to be animated in the 'Cas' program?

    -For a 3D model to be animated in the 'Cas' program, it needs to have a grid and a skeleton.

  • What website is used to assign pre-made movements to the character?

    -The Mixamo website is used to assign pre-made movements to the character.

  • How can one refine the pre-made movement for their character?

    -One can refine the pre-made movement for their character by adjusting the keyframes and interpolation in the 'Cas' program.

  • What is the purpose of motion controllers in character animation?

    -Motion controllers are used to control and manipulate the character's movements and poses during the animation process.

  • What does the 'R mode' button do in the 'Cas' program?

    -The 'R mode' button in the 'Cas' program is used to switch to the installation mode for motion controllers.

  • How can one fix issues with the imported animation, such as unnatural poses or overlapping limbs?

    -Issues with the imported animation can be fixed by manually adjusting the keyframes and the interpolation in the 'Cas' program.

  • What is the final step in the animation process after using ComfyUI?

    -The final step in the animation process after using ComfyUI is to upscale and render the video to the desired resolution and format.

  • Where can one find the materials and workflow for this lesson?

    -The materials and workflow for this lesson can be downloaded from the instructor's Patreon page, with the link provided in the description.

Outlines

00:00

🎨 '3D Animation Creation Tutorial'

This paragraph introduces a lesson on creating 3D animations using a character model, which can be either custom or downloaded. The focus is on animating the model in the 'C' program, assigning pre-made movements from the 'N' website, and finalizing the scene with upscaling in 'confu ey'. Key points include installing motion controllers, assigning animations, and stylizing the scene. Materials and workflow can be accessed via Patreon. The process begins with selecting a character model, in this case, an anima boy from Sketch Lab, and ensuring it has a grid and skeleton for animation. The character's exterior details are not crucial as the neural network will fill them in, with the main priority being correct body proportions.

05:04

🤖 'Animating and Controlling 3D Models'

The second paragraph delves into the technical aspects of animating and controlling 3D models. It discusses the process of correcting poses and assigning motion controllers to a character after importing an animation from the 'mixim' website. The character's recognition by the program may not be perfect, requiring manual assignment of controls. The paragraph explains how to adjust the character's bones and controllers for a more natural animation. It also covers the process of refining the animation by editing keyframes and interpolation. The character is then exported to 'blender' for further refinement, including the setup of lighting and camera angles. The paragraph concludes with a mention of using 'confi' for workflow, which includes stabilizing the animation and setting up the rendering process.

10:06

📹 'Advanced Animation Techniques and Rendering'

The final paragraph discusses advanced techniques for stabilizing and rendering animations. It describes the use of 'anime diff' for motion stabilization and the 'context options' note for handling video length to prevent artifacts. The paragraph outlines a workflow involving various nodes such as 'model loader', 'anim l n preprocessor', and 'case sampler' for video decoding and upscaling. It emphasizes the importance of connecting prompts and notes correctly for a smooth animation process. The paragraph also touches on the technical aspects of video rendering, including frame rate and format, and concludes with a note on the resource-intensive nature of upscaling, suggesting the use of video editing software for the final output. The tutorial resources are available on Patreon, and the paragraph ends with an encouragement to like and subscribe for more content.

Mindmap

Keywords

💡Animation

Animation refers to the process of creating the illusion of motion in a sequence of images. In the context of this video, animation is the main focus, as the creator demonstrates how to animate a 3D model using various software tools. The script mentions animating a character model, which is a key part of the video's theme.

💡3D Model

A 3D model is a mathematical representation of a three-dimensional object, used in computer graphics. The script discusses downloading a free model of an 'anima boy' from the Sketch Lab website and animating it in the 'cascador' program, emphasizing the importance of having a grid and a skeleton for animation purposes.

💡Cascador

Cascador, as mentioned in the script, is a software program specifically tailored for animation. It is used to animate the character model and is a key tool in the process described in the video, highlighting its role in the animation workflow.

💡Skeleton

In 3D modeling, a skeleton is a system of interconnected bones that define the structure and allow for the animation of a model. The script explains that a model needs a skeleton to be animated, and the process of assigning animation to the model's skeleton is a central part of the video's content.

💡Mixim Website

The Mixim website is an online resource mentioned in the script where pre-made animations can be found and applied to 3D models. The video creator uses this website to assign a 'jump' animation to the character, demonstrating how to utilize online resources in the animation process.

💡Motion Controllers

Motion controllers are tools used in 3D animation software to manipulate and control the movement of a model's skeleton. The script describes the process of installing motion controllers on the 3D model, which is essential for refining the animation and correcting poses.

💡ComfyUI

ComfyUI, as mentioned in the title and script, refers to a user interface design approach that emphasizes ease of use and visual comfort. In the video, ComfyUI is used for the final generation and styling of the animated scene, indicating its role in the final output's presentation.

💡Upscale

Upscale in the context of video and image processing refers to increasing the resolution of the content while maintaining or improving its quality. The script discusses the use of 'upscale' to enhance the video's resolution, which is a part of the final generation process in the video's workflow.

💡Stylization

Stylization in animation is the process of giving a unique visual style to the animated content. The script mentions the stylization of the animated scene in ComfyUI, which is part of the final steps in creating the video's aesthetic.

💡Patreon

Patreon is a membership platform that allows creators to receive financial support from their audience in exchange for exclusive content and benefits. The script mentions that all materials for the lesson and the workflow can be downloaded from the creator's Patreon, indicating a way for viewers to access additional resources related to the video's content.

Highlights

Lesson teaches animation creation from 3D model preparation to scene generation in ComfyUI.

Installing motion controllers on any 3D model with a grid and skeleton in the C program.

Assigning pre-made movements from the Mixamo website to a character.

Refining animations for character-specific details.

Using the Mixamo website to apply movements to a character model.

Fixing animation issues like unnatural arching and limbs passing through each other.

Manually assigning motion controllers when automatic recognition fails.

Adjusting finger points separately for finer control.

Mirroring controls for symmetrical body parts to streamline the animation process.

Correcting pose and interpolation between keyframes for smoother animation.

Importing objects and setting up lighting and camera for scene animation.

Exporting animations as a frame sequence or MP4 video.

Upscaling and final rendering of animations in ComfyUI.

Using an advanced checkpoint model loader for stable animations.

Incorporating control networks for fine-tuning the animation.

Using a model upscaler for higher resolution animation output.

Combining video frames for smoother playback in post-production.

Materials and workflow available for download on Patreon.